Description
Course info
Level
Beginner
Updated
Sep 16, 2013
Duration
3h 55m
Description

In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO. We'll begin by looking at polygon and subdivision geometry and how MODO works with that geometry. We'll take a look at a variety of modeling tools you can use in your daily work. We'll split edges with Loop Slice and Add Loop. We'll learn to Bevel and Extrude. And we'll learn to use Action Centers and Falloffs to change how our tools affect the geometry. We'll also talk about subdivision surfaces and how they can be used to create very smooth models with edges that have been hardened through edge weighting or actual geometry. We won't be covering all of MODO's many modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. Software required: MODO 701.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, and welcome to Introduction to Modeling in MODO, presented by Digital-Tutors. My name is Justin, and I'll be your instructor for the next few hours, taking you through the modeling process in MODO. Now, we'll use a project-based approach here as we cover the basics of modeling, looking at some commonly used tools, and we'll talk about some time saving tips and techniques. We'll begin by looking at polygon and subdivision geometry, and just how MODO works with that geometry. We'll take a look a variety of modeling tools you can use in your daily work. We'll split edges with Loop Slice, and Add Loop. We'll learn to bevel and extrude, and we'll learn to use action centers and falloffs to change how our tools affect the geometry. We'll also talk about subdivision surfaces specifically, and how they can used to create very smooth models with edges that have been hardened through either edge weighting or actual geometry. Now, we won't be covering all of MODO's many modeling tools but rather focus on the tools that you're going to find most useful as you begin the modeling process. And once you have a better understanding of how those tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. So with that, let's go ahead and get started by taking a look at polygons.