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Introduction to Modeling in MODO

by Justin Marshall

In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO. Software required: MODO 701.

What you'll learn

In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO.

  • We'll begin by looking at polygon and subdivision geometry and how MODO works with that geometry.
  • We'll take a look at a variety of modeling in Modo tools you can use in your daily work.
  • We'll split edges with Loop Slice and Add Loop.
  • We'll learn to Bevel and Extrude.
  • And we'll learn to use Action Centers and Falloffs to change how our tools affect the geometry.
  • We'll also talk about subdivision surfaces and how they can be used to create very smooth models with edges that have been hardened through edge weighting or actual geometry.
We won't be covering all of MODO's many modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling in MODO process.

Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you.

Software required: MODO 701.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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