Description
Course info
Level
Beginner
Updated
Sep 16, 2013
Duration
3h 55m
Description

In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO.

  • We'll begin by looking at polygon and subdivision geometry and how MODO works with that geometry.
  • We'll take a look at a variety of modeling in Modo tools you can use in your daily work.
  • We'll split edges with Loop Slice and Add Loop.
  • We'll learn to Bevel and Extrude.
  • And we'll learn to use Action Centers and Falloffs to change how our tools affect the geometry.
  • We'll also talk about subdivision surfaces and how they can be used to create very smooth models with edges that have been hardened through edge weighting or actual geometry.
We won't be covering all of MODO's many modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling in MODO process.

Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you.

Software required: MODO 701.
About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
Beginner
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
More courses by Justin Marshall