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Introduction to Modeling in MODO

In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO. Software required: MODO 701.

Beginner
3h 55m
(6)

Created by Justin Marshall

Last Updated Jul 31, 2021

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  • Course

Introduction to Modeling in MODO

In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO. Software required: MODO 701.

Beginner
3h 55m
(6)

Created by Justin Marshall

Last Updated Jul 31, 2021

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What you'll learn

In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO. We'll begin by looking at polygon and subdivision geometry and how MODO works with that geometry. We'll take a look at a variety of modeling tools you can use in your daily work. We'll split edges with Loop Slice and Add Loop. We'll learn to Bevel and Extrude. And we'll learn to use Action Centers and Falloffs to change how our tools affect the geometry. We'll also talk about subdivision surfaces and how they can be used to create very smooth models with edges that have been hardened through edge weighting or actual geometry. We won't be covering all of MODO's many modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. Software required: MODO 701.

Introduction to Modeling in MODO
Beginner
3h 55m
(6)
Table of contents

About the author
Justin Marshall - Pluralsight course - Introduction to Modeling in MODO
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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