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Introduction to Modeling in MODO 302

Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Software required: modo 302 and up.

Beginner
5h 31m
(1)

Created by Justin Marshall

Last Updated Mar 19, 2019

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  • Course

Introduction to Modeling in MODO 302

Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Software required: modo 302 and up.

Beginner
5h 31m
(1)

Created by Justin Marshall

Last Updated Mar 19, 2019

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What you'll learn

Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Contains 5.5 hours of project-driven training. Perfect for new and experienced artists using modo. Popular highlights include: Modeling Tools Overview; Working with Mesh Items; Copying/Pasting Geometry; Selection Methods; Beveling Polygons and Edges; Adding Edge Loops; Backdrop Images for Reference; Creating Geometry with Curves; Joining Geometry; Reusing Geometry; Modeling with Deformers; Shaping Objects with Element Move; Combining Falloffs and Transforms; Working with Symmetry; Mirroring Geometry; Extruding Geometry Along Curves; Flex Tool; Modeling with Primitives; Extruding Polygons; Adding Geometry with Edge Extend; Creating Fitted Panels; Cloning Geometry Along Curves; Adding Edges with Edge Slice; Placing Geometry with Mesh Paint; Adding Materials; Rendering with HDRI. Software required: modo 302 and up.

Introduction to Modeling in MODO 302
Beginner
5h 31m
(1)
Table of contents

About the author
Justin Marshall - Pluralsight course - Introduction to Modeling in MODO 302
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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