Description
Course info
Level
Beginner
Updated
Aug 5, 2013
Duration
3h 25m
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Description

In this Softimage tutorial, we'll cover the basics of constructing models in Softimage 2014. We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools, including polygonal tools like extruding and splitting edges for adding resolution and Surface tools like loft and revolution to create smooth surfaces. We'll take a look at using a smoothing workflow and use deformers to help shape our models. We're not going to talk about all of Softimage's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. For an additional learning resource, download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology. Software required: Softimage 2014.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello and welcome to introduction of modeling in soft March 2014 presented by digital tutors and unrest. Authorized Publisher My name is Justin, and I'll be your instructor for the next few hours, taking you through the modeling process in soft image. We'll use a project based approach as we cover the basics of modeling, lookit commonly used tools and talk about some time saving tips and techniques picked out from production. We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools, including political tools like extruding and splitting edges, for adding resolution and nerves, tools like loft and revolution, smooth surfaces. We'll take a look at using a smoothing workflow and used informers to help shape our models. We're gonna take a slightly different approach to this introduction course in that we're not gonna talk about all of soft images modeling tools but rather focus on the tools that you're gonna find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. With that. Let's go ahead and get started by taking a look at the various kinds of geometry that we could work with here in soft.