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Introduction to Modeling in Softimage

In this Softimage tutorial, we'll cover the basics of constructing models in Softimage 2014. Software required: Softimage 2014.

Beginner
3h 25m
(0)

Created by Justin Marshall

Last Updated Jul 31, 2021

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  • Course

Introduction to Modeling in Softimage

In this Softimage tutorial, we'll cover the basics of constructing models in Softimage 2014. Software required: Softimage 2014.

Beginner
3h 25m
(0)

Created by Justin Marshall

Last Updated Jul 31, 2021

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What you'll learn

In this Softimage tutorial, we'll cover the basics of constructing models in Softimage 2014. We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools, including polygonal tools like extruding and splitting edges for adding resolution and Surface tools like loft and revolution to create smooth surfaces. We'll take a look at using a smoothing workflow and use deformers to help shape our models. We're not going to talk about all of Softimage's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. For an additional learning resource, download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology. Software required: Softimage 2014.

Introduction to Modeling in Softimage
Beginner
3h 25m
(0)
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About the author
Justin Marshall - Pluralsight course - Introduction to Modeling in Softimage
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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