Introduction to Modeling in XSI
Easily learn time-saving modeling techniques, a modeling tools overview, and a proven workflow for modeling in XSI. Software required: XSI 4 or higher (XSI 6.5 required for project files).
What you'll learn
Easily learn time-saving modeling techniques, a modeling tools overview, and a proven workflow for modeling in XSI. Contains over four hours of project-based training. Great for new and beginning artists. Popular highlights include: Overview of Modeling Tools in XSI; Overview of Geometry Types; Polygon Modeling Workflow; Using Rotoscopes as Modeling Reference; Optimizing Geometry; Mirroring Geometry; Working with Curves, Surfaces, and Trims; Lofting Curves to Create Geometry; Adding Edge Resolution; Scene Organization Techniques; Principles of Creating Clean Topology; Creating Custom Toolbars and Shelves; Edge-loop Selections; Strategically Adding Resolution; Removing Resolution; Merging Multiple Pieces of Geometry; Lofting Surfaces; Bridging and Welding Components; Splitting Parallel Edge-loops; Re-routing Geometry Flow; Generating Symmetrical Geometry; Reusing and Repurposing Geometry; Modeling with Deformers; Extruding Geometry Along Curves; Edge Creasing; Naming and Organizing Assets; Interactively Adding Edges Around Objects; Building High-res Geometry with Low-res Cages. Software required: XSI 4 or higher (XSI 6.5 required for project files).
Table of contents
- Overview of Surface Mesh Geometry 5m
- Adding Rotoscopes to the XSI Viewports 4m
- Creating and Optimizing Polygon Geometry 8m
- Adding Detail to Geometry with the Bevel Tool 8m
- Using the Add Edge Tool to Split Polygon Components 8m
- Extruding Polygons to Create a Serrated Saw Blade 8m
- Using Lattices to Quickly Reshape Geometry 8m
- Using the Knife Tool to Split Polygons Quickly 9m
- Building a Phillips-head Screwdriver with the Revolve Function 17m
- Duplicating and Repurposing Geometry for Efficient Modeling 12m
- Utilizing Scene Layers to Keep Your Scene Organized 9m
- Using the Four Sided Command to Create a Knife Blade 9m
- Bridging and Welding Polygon Edges 13m
- Trimming and Lofting Geometry to Create the Knife's Keychain Connector 14m
- Extruding Geometry Along Curves to Create a Corkscrew 14m
- Using Edge Creasing to Quickly Create Sharp Edges 13m
- Working with Curves to Create the Magnifying Glass Casing 9m
- Using the Add/Edit Polygon Tool to Create New Geometry 7m
- Utilizing Several Tools and Techniques to Create the Can Opener 13m
- Additional Techniques for Repurposing Geometry (Part 1) 7m
- Additional Techniques for Repurposing Geometry (Part 2) 16m
- Extruding the Thumbnail Indentations into the Various Blades 5m
- Parenting Objects and Cleaning up Your Scene 10m
- Adjusting Geometry on Various Layers to Assemble Final Knife 6m
- Utilizing Deformers as a Modeling Aid 10m
- Extruding Multiple Components to Create the Keychain Loop 9m
- Bonus: Using Custom Shelves and Toolbars to Store Commonly Used Tools 5m