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Introduction to Mudbox 2011

by Justin Marshall

In this course, we will go over the basics of working in Mudbox, including sculpting geometry, painting textures, posing models, and exporting meshes and maps. Software required: Mudbox 2011.

What you'll learn

In this course, we will go over the basics of working in Mudbox, including sculpting geometry, painting textures, posing models, and exporting meshes and maps. Mudbox is a powerful creation tool for 3D artists. It allows us to sculpt very high resolution models, paint elaborate textures for them, and output the meshes in a useable state. Using a project-based approach, we'll go over the basics of working in Mudbox, such as the user interface and working with geometry. We'll look at sculpting and painting topics, such as working with stamps, setting brush properties, working with Paint Layers, using Mudbox with Adobe Photoshop and painting multiple channels. We'll also cover methods for the creation of Vector Displacement Maps to reproduce complex detail, and we'll learn to use the Pose tools to quickly deform or pose our models. By the end of this course, you'll have the understanding you need to integrate Mudbox into your own workflow and get started sculpting and painting your own custom projects. Software required: Mudbox 2011.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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