Description
Course info
Rating
(16)
Level
Beginner
Updated
May 15, 2014
Duration
3h 23m
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Description

In this series of lessons, we'll take an in depth look at Mudbox, a powerful sculpting and texture painting application. We'll begin by exploring the Mudbox interface and talking about the basics of working with geometry in Mudbox. We'll cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We'll proceed from there by using a project based approach to create an action figure complete with packaging as we cover the sculpting and painting tools. We'll talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We'll use sculpt layers to add detail in a very flexible way and create a custom Vector Displacement Map to quickly repeat sculpted detail. We'll go over some on-target presentation features in Mudbox and move on to painting textures. We'll cover Mudbox's paint layer functionality and learn to project detail from images onto our models. We'll also talk about features like retopologizing meshes, the Pose tools, and working with multiple paint layers and channels. We'll finish up by talking about how Mudbox integrates with other applications like Maya, 3ds Max, and Softimage. This training will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Software required: Mudbox 2015.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin, with digital tutors and Autodesk Authorized Publisher, and the series of lessons will take an in depth look at Mud Box, a powerful sculpting and texture painting application. We'll begin by exploring the mud box interface and talking about the basics of working with geometry in my box will cover methods for getting geometry into my box, how to transform it around your scene and subdivided in preparation for sculpting. We'll proceed from there by using a project based approach to create an action figure complete with packaging. Has recovered a sculpting and painting tools. Talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We'll use skull players toe, add detail in a very flexible way and create a custom vector displacement map to quickly repeat sculpted detail. We'll go over some on target presentation features in mud box and move on to painting textures. We'll cover mud boxes, paint layer functionality and learn to project detail from images onto our models. We'll also talk about features like read, apologizing, meshes the post tools and working with multiple paint layers and channels. We'll finish up by talking about how much box integrates with other applications, like Maya three s, Max or soft. This course will give you a chance to learn the ins and outs of my box by going through the process with a project based approach. As you follow along, project files will be provided, and you can either follow exactly or feel free to customize your project to fit your own design once you're finished. If you'd like to go deeper with any topic, you have a wide range of mud box courses to choose from. So with that, let's go ahead and get started.