Expanded

Introduction to Particle Systems in Unreal Engine

In this series of Unreal Engine tutorials we'll learn about how to create particle effects and discuss some good practices to using each type of particle effect in Unreal Engine 4.
Course info
Rating
(27)
Level
Beginner
Updated
Nov 19, 2014
Duration
2h 1m
Table of contents
Description
Course info
Rating
(27)
Level
Beginner
Updated
Nov 19, 2014
Duration
2h 1m
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Description

In this series of Unreal Engine tutorials we'll learn about how to create particle effects and discuss some good practices to using each type of particle effect in Unreal Engine 4. To begin, we'll discuss how to create a new particle system and we'll also become familiar with the Cascade Interface. After that we'll jump into what makes up a particle system. We'll talk about particle emitters and modules and how they change the behavior of our simulated particles. Then we'll jump right into creating sparks using a sprite emitter. As we continue throughout the course, we'll explore the different types of particle emitters like GPU particles, mesh particles, ribbon particles and more. As we're exploring different particle systems in this Unreal Engine training, we'll be learning about many common modules that are seen in most particle systems.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi. I'm Josh with digital tutors and welcome to introduction to Particle systems in Unreal in and Four. In this series of tutorials will learn how to create particle effects and discuss some good practices to using each type of particle effect and unrelenting before to begin. We'll discuss how to create a new particle system and will also become familiar with the Cascade interface. After that will jump into what makes up a particle system, and we'll talk about particle emitters and modules and how they change the behavior of our simulated particles. Then we'll jump right into creating sparks using a Sprite emitter. As we continue throughout, the course will explore the different types of particle emitters, like GPU particles, mesh particles, ribbon particles and more. Now, as we're exploring, these different particle systems will be learning about many common modules that are seen in most particle systems and unrelenting for so By the end of this course, you will have all the knowledge you need to begin exploring how to create your own particle effects inside of your own on religion for projects. So with that said, let's get started