In this series of Unreal Engine tutorials we'll learn about how to create particle effects and discuss some good practices to using each type of particle effect in Unreal Engine 4. To begin, we'll discuss how to create a new particle system and we'll also become familiar with the Cascade Interface. After that we'll jump into what makes up a particle system. We'll talk about particle emitters and modules and how they change the behavior of our simulated particles. Then we'll jump right into creating sparks using a sprite emitter. As we continue throughout the course, we'll explore the different types of particle emitters like GPU particles, mesh particles, ribbon particles and more. As we're exploring different particle systems in this Unreal Engine training, we'll be learning about many common modules that are seen in most particle systems.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.