Description
Course info
Rating
(42)
Level
Beginner
Updated
Apr 8, 2015
Duration
2h 29m
Description

In this Houdini tutorial we take a look at "Particle Operators", or POPs, as they're called. We'll start off with a discussion of the fundamental concepts behind Houdini's Particle Operators, and the tools of the Particle Shelf, while focusing on efficient workflow within the dynamics context. Next, we build the most basic of setups constructed using only the shelf tools and simple geometry, and then we work our way through complex particle sourcing, particle forces, and setting up sprites. Finally, we'll learn to write our own custom VEX expressions to control various aspects of particle behavior. This Houdini training is intended for an artist with a solid understanding of basic 3D concepts and a general understanding of Houdini's interface and workflow. Software required: Houdini14.

About the author
About the author

John is the resident Houdini and dynamics author at Pluralsight.

More from the author
Introduction to RenderMan RIS in Houdini
Beginner
3h 14m
Jan 12, 2016
Introduction to Houdini 15
Beginner
7h 28m
Nov 11, 2015
More courses by John Moncrief
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello there. My name is John Moncrief, and in this series of tutorials we'll take a look at Houdini's particle operators, or pops, as they're called. We'll start off with a discussion of the fundamental concepts behind Houdini's particle operators and the tools of the particle shelf, while focusing on efficient workflow within the dynamics context. Next, we'll build the most basic of setups, constructed using only the shelf tools and simple geometry. Then we'll work our way through complex particle sourcing, particle forces, and learn how to set up sprites. Finally, we'll take a look at writing our own custom VEX expressions to control various aspects of particle behavior. Now this series of lessons is intended for an artist with a solid understanding of basic 3D concepts, and a general understanding of Houdini's interface and workflow. Particles are fun to work with, and Houdini's particle operators can produce amazing results in a very fast and artist-friendly way. So let's go ahead and get started.