Description
Course info
Level
Intermediate
Updated
Jul 8, 2013
Duration
2h 26m
Description

By gaining a good understanding of how particles can be generated, rendered, and affected in Harmony, you'll be able to dive in with creating your own particles.We'll begin by learning how to construct the foundation of a basic particle system by bringing in some important key particle modules from our module library into the network view. From here we'll learn about some basic functions of the sprite-emitter to see how we can generate particles using some simple examples for our sprites. Following this, we'll cover some common action modules that you might find yourself using when constructing various particle systems. Along the way, we'll also learn how to define our particle's region of influence and control the size and color of our particles over their age. After this, we'll spend some time designing sprites for our own fire particle system and explore how we can effectively construct this system. Finally, we'll finish by attaching our flames to a torch by setting up a proper hierarchy arrangement in our network view. Software required: Toon Boom Harmony.

About the author
About the author

Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Kurt with Digital-Tutors. Welcome to this course introducing particles in Toon Boom Harmony. We'll begin by learning how to construct the foundation of a basic particle system by bringing in some important key particle modules from our module library into the network view. From here, we'll learn about some basic functions of the Sprite Emitter to see how we can generate particles using some simple examples for our sprites. Following this, we'll cover some common action modules that you might find yourself using when constructing various particle systems. Along the way we'll also learn how to define our particle's region of influence and control the size and color of our particles over their age. After this, we'll spend some time designing sprites for our own fire particle system and explore how we can effectively construct this system. Finally, we'll finish by attaching our flames to a torch by setting up a proper hierarchy arrangement in the network view. By gaining a good understanding of how particles can be generated, rendered, and effected in Harmony, you'll be able to dive in with creating your own particles. So with that, we'll get started in our next lesson.