In this series of Sotfimage tutorials, we'll learn how to begin using the powerful ICE procedural modeling tools in Softimage. By harnessing the speed and flexibility of ICE, we can create some amazing effects and unleash our artistic creativity. We'll begin this tutorial by learning the new terms and nodes we have access to, such as the topology data type, modeling ICE Trees, and empty meshes. Next we'll learn about some limitations of the topology nodes by creating an ICE tree that deletes all polygons outside a Null. We'll then begin our main shatter project by creating all the objects and nodes to shatter our own object. Then we'll learn methods of controlling our shatter points and correctly setting the Chunk IDs. Finally we will break our chunks out into separate meshes with a compound we will create using the topology nodes. As a bonus, we will set-up a basic rigid-body simulation and learn how to set the center of mass using a quick custom compound. Software required: Softimage 2012 SP1.
Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.
Introduction and Project Overview [Autogenerated] Hello, I'm Chris with digital tutors and Autodesk Authorized publisher in this series of lessons will learn how to begin using the powerful ice procedural modeling tools and soft image. By harnessing the speed and flexibility of lives, we can create some amazing effects on unleash artistic creativity will begin this project by learning the new terms and nodes we have access to, such as the topology, data type, modeling, ice trees and empty meshes. Next will learn about some of the limitations of the topology notes by creating an ice tree that deletes all polygons outside and now well, then begin our main shatter project by creating all the object than notes to shatter our own model will then learn methods of controlling our shatter points and correctly setting the chunk ID's. Finally, we will break out our chun's into separate meshes with a compound we will create using the topology notes. As a bonus, we will set up a basic rigid body simulation and learn how to set the center of mass. You need a quick custom compound. This series of lessons will illustrate how we can use the powerful ice modeling tools to create a shatter effect quickly and easily and with an incredible amount of control. This will allow us to begin using ice procedural modeling to create our own effects and models in our projects. So with that, let's go ahead and get started.