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Introduction to Rigging in Houdini

by Sunder Iyer

In this course, we will get an introductory overview of different rigging concepts in Houdini. Software required: Houdini 10 and up.

What you'll learn

In this course, we will get an introductory overview of different rigging concepts in Houdini. We will get acquainted with the rigging process including covering different concepts such as transforms, bones, and blendshapes. We will start by going over what parenting is all about and how it relates to rigging. Then we'll learn about different Houdini constraining methods like blend objects and expressions. After that, we will learn about bones and how to capture geometry with them. Finally, we will cover different rigging features like Blendpose and Blendshapes. Software required: Houdini 10 and up.

About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds. Throughout his career, Sunder has earned degrees in computer information science, multimedia & game design, as well as 3D character animation. He's fully devoted to providing breathtaking and out-of-the-norm experiences to as many people as possible. With a powerful skillset in Houdini and years of educational clout, Sunder aims to give understandable solutions to complex to... more

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