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Introduction to Rigging in Maya 2013

by Delano Athias

In this set of tutorials, we will take an introductory look into rigging tools and techniques in Maya! We'll start by learning the basics, which include everything from how to establish solid naming conventions to how to work with Maya's joint and IK handle tools. Software required: Autodesk Maya 2013.

What you'll learn

In this set of tutorials, we will take an introductory look into rigging tools and techniques in Maya! We'll start by learning the basics, which include everything from how to establish solid naming conventions to how to work with Maya's joint and IK handle tools. We'll then cover more complicated topics, like setting up an enhanced IK rig, using the Node Editor to create a counter twist rig that preserves volume, as well skin weighting techniques and more. We'll also learn how Maya's interface can be customized to work faster. By the end of the tutorial, you will be comfortable enough to utilize Maya's rigging features to rig your own assets! Software required: Autodesk Maya 2013.

Table of contents

Introduction and Project Overview
0mins
Introduction to Rigging in Maya 2013
274mins

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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