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Introduction to the RotoPaint Node in NUKE

by Chris Glick

In this series of lessons we'll learn how to use the RotoPaint node introduced in NUKE 6. Software required: NUKE 6.0 and up.

What you'll learn

In this series of lessons we'll learn how to use the RotoPaint node introduced in NUKE 6.0. The RotoPaint node is the new global tool for creating rotoscope shapes, painting, cloning and other brush based tools. We'll begin this project by learning about the new User Interface of the RotoPaint node and learn where everything lives. We'll then learn about the new stroke/shape list and all of the options we can quickly modify through the list shortcuts. We'll then learn about the new features of the RotoPaint node, such as copying animation on a per-shape-point basis, using layers to transform multiple shapes/strokes and using Ripple Edit to change a shape across multiple keyframes. We'll then learn how to use each of the basic tools such as Bezier and the new Bspline shapes and the selection and editing tools for shapes. Then we'll learn how to use the brush, clone, reveal, blur, sharpen, smear, dodge and burn tools to create strokes on our footage. Software required: NUKE 6.0 and up.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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