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Introduction to Rotoscoping in NUKE 5

by Chris Glick

In this series of lessons we'll learn the basics of Rotoscoping in NUKE. Software required: NUKE 5.2 and up for project files.

What you'll learn

In this series of lessons we'll learn the basics of Rotoscoping in NUKE. We'll begin this project by learning about the Bezier node. We'll then learn how to easily and quickly control our bezier shape and edge per-point blurring. We'll then jump into the basic workflows of animating masks and how we can keep a consistent shape for a more appealing matte. We'll end by outputting our mask into an image sequence that can be used in other nuke scripts or applications. Software required: NUKE 5.2 and up for project files.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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