Introduction to Softimage 2012

In this Softimage tutorial, we will help you get a strong understanding of Softimage and how it works. Software required: Softimage.
Course info
Level
Intermediate
Updated
Nov 1, 2011
Duration
10h 44m
Table of contents
Introduction and Project Overview
Introduction to Interface
Using Xsi's Material Manager
Texturing in Softimage
Rigging in Softimage
Dynamics in Softimage
Lighting and Rendering in Softimage
Description
Course info
Level
Intermediate
Updated
Nov 1, 2011
Duration
10h 44m
Description

In this Softimage tutorial, we will help you get a strong understanding of Softimage and how it works. You will get the chance to work with many of the Softimage instructors here at Digital-Tutors who will show you how to use some of the major components of this powerful application. We'll start the tutorial by giving you the foundational skills and vocabulary you'll need in order to move around within Softimage, and then we'll jump right into the Modeling section of the tutorial. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, ICE Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you develop good workflow habits and allow you to reach a point where you can be very comfortable using Softimage. Software required: Softimage.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Kyle with digital tutors and other desk authorized publisher Thinks in depth tutorial is designed to give you a solid understanding of the core features found in soft image and helping you did easier transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn from several of the amazingly talented, soft large instructors that worked here in digital tutors, which is the world's largest resource for soft much training. So over the years, we've had the honor and the privilege of teaching some of the top artist C studios all around the world. And for the next several hours we're gonna be giving you the most structured, most well rounded and easiest to follow soft, much training you'll be able to find anywhere in. The first person of this tutorial will be getting you familiar with some of the vocabulary and foundational skills that you need in order to begin moving around and working inside of soft image. From there, we'll move into exploring some of the modeling features, found it soft mush. It will begin building the vehicle that will really serve as the central project for the remainder of this tutorial. From there, we'll take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls using the interactive creative environment, also called ice toe add particle and screw dynamics. Finally, we'll learn how to add lights, shadows and output our final animated sequence. Now this tutorial is designed for noon soft MAS users. So, really, our goal is not to weigh you down with a lot of technical information. It's dead. We want you to form some really good habits and really good work clothes, getting to see the entire start to finish pipeline for this project and experience and follow along with that on your own. And by the end of this tutorial, we really want you to be at a point where you can feel very comfortable using soft Marge. So in our next list, we'll get things started by taking our first look at the soft image user interface