Course info
April 7, 2015
4h 30m

In this series of Unity tutorials we'll discover how to use the core features of the software while creating our very first game. We'll start out by learning how to properly create a new project and how to manage our game assets. From there, we're going to create a complete level using the terrain tools and we'll also learn about set dressing. Now here's where the super-awesome fun stuff begins! We'll learn how to set up the player character and get him moving and animating in our level. After that, we'll continue implementing systems like the enemies, energy pickups, and the mother ship. Then we'll start to wrap up the course by learning how to create a HUD using the new UI tools. By the end of this Unity training, you'll not only have created a complete game that you can share with your friends, but you'll have all of the knowledge you need to begin your grand adventure with Unity. Software required: Unity 5.0.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

More from the author
3ds Max UV Mapping Fundamentals
3h 33m
29 Mar 2017
3ds Max Modeling Fundamentals
6h 49m
1 Nov 2016
Introduction to 3ds Max 2017
10h 31m
30 Sep 2016
More courses by Joshua Kinney