Description
Course info
Rating
(99)
Level
Beginner
Updated
May 1, 2014
Duration
4h 1m
Description

In this tutorial we will learn the basics of working in the Unreal Editor. We'll start our journey by learning the basics through exploring the interface, learning how to navigate and manipulate the viewports, how to place and manipulate actors and how to effectively use BSP geometry. Once we've gotten the hang of the basics, we'll dive into blocking out our interior room. Here we'll learn how the blocking phase is a critical part of creating levels in Unreal. After that, we'll replace that geometry with static mesh assets that will be used for the final look of our level. From here it just gets better because we'll learn the basics of material creation, which is one of the engine's most powerful features. Here we'll learn how to begin building up a material from scratch and use it to drive our instanced materials. Then we'll start to create the final look of our level by creating a landscape, complete with foliage, light, and particles. Finally, we'll just scratch the surface of Blueprint, Unreal Engine 4's new visual scripting interface, by creating a simple toggleable light. Software required: Unreal Engine 4.0.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with Digital Tutors, and welcome to Introduction to Unreal Engine 4. In this tutorial, we'll learn the basics of working in the Unreal Editor. We'll start our journey by learning the basics, by exploring the interface, learning how to navigate and manipulate the view ports, how to place and manipulate actors, and how to effectively use BSP geometry. Once we've gotten the hang of the basics, we'll dive into blocking out our interior room, and here we'll learn how the blocking phase is a critical part of creating levels in Unreal. After that, we'll replace that geometry with static mesh assets that will be used for the final look of our level. From here it just gets better, because we'll learn the basics of material creation, which is one of the engine's most powerful features. Here we'll learn how to begin building up a material from scratch and use it to drive our instance materials. Then we'll start to create the final look of our level, by creating a landscape complete with foliage, light, and particles. And, finally, we'll just scratch the surface of Blueprint, Unreal Engine 4's new visual scripting interface, by creating a very simple toggleable light. So by the end of this course, you should know the basics of working in the Unreal Engine Editor. This will have you primed for diving deeper into many more powerful tools available in Unreal Engine 4. So, with that said, let's get started.