Description
Course info
Level
Beginner
Updated
Jul 1, 2012
Duration
2h 30m
Description

In this series of Vue tutorials, we'll learn the fundamental basics of creating a Vue environment in Vue 10. We'll start out by learning how to create and edit terrains. Then we'll learn how to create materials and ecosystems to make our environment look more alive. After that we'll create our atmosphere and add any final details before we learn how to render out our final image. Software required: Vue 10.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi. I'm Josh with digital tutors in this series of tutorials will learn the fundamentals of creating awesome looking environments in view. 10. Extreme. We'll start off by learning how to navigate in the view ports, and we'll follow that up by breaking down the interface to better understand the tools in each section. We'll also look into the many options on Have a set of view in a way that will be more comfortable. Tow us now, after that, will dive right into creating our very first view environment. There will learn how to create an edit terrain using the terrain editor. Then we'll learn about creating materials and ecosystems to make our scenes look more alive. We'll wrap it all up by creating our atmosphere, adding some final details and then will render out our final image by the end of this course, will not only be able to create a very appealing river scene, but you have the fundamental knowledge of how to begin creating your own hyper realistic view environments. So with that said, let's get started