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iOS 11 Fundamentals

by Simon Allardice

Building for iOS is an incredibly valuable skill for any developer. In this course, you'll use Xcode and Swift to make iOS apps with adaptive user interfaces that work on multiple devices, explore iOS app architecture, and more.

What you'll learn

Developing for iOS is a valuable and in-demand skill, but if you haven't developed in the Apple world before, it can be surprisingly different. In this course, iOS 11 Fundamentals, you'll quickly get up and running using Xcode 9 and Swift 4 to build great iOS apps and tap into the latest features in iOS 11. First, you'll see the tools and learn how to create iOS apps with adaptive user interfaces that work on multiple devices (including iPhone X). Then, you'll learn how to manage iOS projects and define the building blocks of your own iOS applications. Finally, you'll explore working with data-driven controls and understand navigation options. By the end of the course, you'll know current best practices, iOS architecture, and the most important ideas you need to feel comfortable bringing your developer skills into the iOS and Apple developer world.

Table of contents

Course Overview

Course FAQ

What prerequisites do I need?

For this course, you won't need any history or background with iOS development. This is the iOS Fundamentals course but being familiar with Swift will help you hit the ground running.

What software is required?

In this iOS development course, we will use Xcode and Swift to build iOS apps with adaptive user interfaces that work on multiple devices.

What will I learn in this course?

We're going to learn iOS - not just the code - but the most important ideas, techniques, and skills that you will always need when doing any iOS development.

Who is this course for?

This course is designed for folks with little to no experience with iOS app development - we will learn iOS 11 basics.

About the author

Simon is Creative Director and Principal Author at Pluralsight. With over three decades of software development experience, he's programmed in every discipline: from finance to transportation, nuclear reactors to game development. Prior to joining Pluralsight, Simon was the principal developer author at His first video course released back in 2002: since then, his popular courses have been viewed by hundreds of thousands of developers. His current focus is both on the new — the latest... more

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