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Joint-based Facial Rigging in Maya

by Tim Callaway

In this Maya tutorial, we will learn about joint-based facial rigging in Maya.

What you'll learn

In this Maya tutorial, we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes. We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It's very simple, and very effective. Once the rig is created the rig is re-usable on many different types of meshes.

About the author

Tim Callaway is a Character TD/Technical Director from Portland Oregon. While studying at school, he participated in Sony's Mentorship program and a handful of 3D productions for short films. After studying at The Art Institute of Portland, he had a summer internship at Laika/House for the Toys "R" Us campaign. After various work on video games and commercials, he currently works at Hive-Fx on the hit TV series Grimm on NBC.

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