Description
Course info
Rating
(15)
Level
Advanced
Updated
May 20, 2013
Duration
3h 26m
Description

In this Maya tutorial, we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes. We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It's very simple, and very effective. Once the rig is created the rig is re-usable on many different types of meshes.

About the author
About the author

Tim Callaway is a Character TD/Technical Director from Portland Oregon.

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