Course info
May 20, 2013
3h 26m

In this Maya tutorial, we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes. We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It's very simple, and very effective. Once the rig is created the rig is re-usable on many different types of meshes.

About the author
About the author

Tim Callaway is a Character TD/Technical Director from Portland Oregon.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(upbeat music) - Hi, my name is Tim Callaway. I'm a Technical Director/Character TD from Portland, Oregon. I've been working on commercials, games, and most recently hit TV series. I've worked with some of the well-known studios such as Like A House, SuperGenius, ngmoco, and most recently, Hive-FX. I have a head full of skills that I use everyday in pre-production. Some of them are rigging, setting up shots, building pipelines, and of course, scripting. In this tutorial, we'll cover how to create a joint based facial setup in Maya. Some of the points we will learn in this course are attaching joints to nerves curves using motion paths. Create blend shapes on curves to make our face shapes. Create offset joints and controllable joints. Create multiple gooeys, create simple expressions for controlling our rig, and to paint weights using the post option. So we'll see you in the next lesson.