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Lighting in CryENGINE

In this series of CryENGINE tutorials we're going to learn how to utilize lights in CryENGINE. Software required: CryENGINE 3.4 (Build 3696)

Intermediate
2h 13m
(0)

Created by Joshua Kinney

Last Updated Feb 27, 2019

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  • Course

Lighting in CryENGINE

In this series of CryENGINE tutorials we're going to learn how to utilize lights in CryENGINE. Software required: CryENGINE 3.4 (Build 3696)

Intermediate
2h 13m
(0)

Created by Joshua Kinney

Last Updated Feb 27, 2019

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What you'll learn

In this series of CryENGINE tutorials we're going to learn how to utilize lights in CryENGINE. We'll start of by learning the basics of lighting using the Lighting tool, which allows us to change the time of day, sun position, sun direction and the length of dawn and dusk. Then we'll jump into the Time of Day settings that will allow us to create the desired look of our environment's lighting. We'll learn about all of the major parameters in the Time of Day settings and how they affect the world in CryENGINE. After that we'll learn how to fully utilize deferred lighting and destroyable lights. Then we'll wrap up the course by discussing five major guidelines to lighting a level. Software required: CryENGINE 3.4 (Build 3696)

Lighting in CryENGINE
Intermediate
2h 13m
(0)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Lighting in CryENGINE
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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