Description
Course info
Level
Intermediate
Updated
Jan 1, 2013
Duration
2h 13m
Description

In this series of CryENGINE tutorials we're going to learn how to utilize lights in CryENGINE. We'll start of by learning the basics of lighting using the Lighting tool, which allows us to change the time of day, sun position, sun direction and the length of dawn and dusk. Then we'll jump into the Time of Day settings that will allow us to create the desired look of our environment's lighting. We'll learn about all of the major parameters in the Time of Day settings and how they affect the world in CryENGINE. After that we'll learn how to fully utilize deferred lighting and destroyable lights. Then we'll wrap up the course by discussing five major guidelines to lighting a level. Software required: CryENGINE 3.4 (Build 3696)

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Josh with digital tutors. In this series of tutorials, we're going to learn how to utilize lights and cry engine. We'll start off by learning the basics of lighting using the lighting tool, which allows us to change the time of day, some position, son direction and the length of dawn and dusk. Then we'll jump into the time of day settings that will allow us to create the desired look of our environments lighting. We'll learn about all of the major parameters in the time of day settings and how they affect the world and crying. After that, we'll learn how to fully utilize deferred mining and destroy herbal lights. Then we'll wrap up the course by discussing five major guidelines to lighting a level. By the end of this course, she should have all of the knowledge you need to understand exactly how the lights work and how to implement that knowledge into your own game lighting workflow. So with that said, let's get started