Course info
Aug 7, 2014
3h 30m

In this tutorial we will learn to light and render a highly detailed Sci-Fi character using V-Ray, Maya and NUKE. We'll look at the steps required to setup V-Ray lights using camera projection techniques. To start we will use V-RayLightRect to setup a simple scene. Along the way we will use camera projection techniques to setup the lighting for our Sci-Fi hero, finally we will create precomps/lighting comps using NUKE. By the end of this tutorial you will have a solid understanding of the workflows that are required to light, render and precomp a highly detailed Sci-fi character. Software required: Maya 2014, V-Ray 2.4 for Maya, NUKE 7, .

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, everyone. My name is Clifford Green and I'm a senior lighting TD at Zurich Studios in D. C. Canada. My current or latest project involves walking on high end future film on television. In this car, we're gonna let how to light and ran outside fi hero using plate projection techniques in Very and Meyer. So the key takeaways from watching this costs include the following on the styling Vera Rectangular Lights Understanding Artie Various entirety Rendering engine Understanding. How to use plate projection techniques in relation to Vera Rectangular taillights showing lighters Hard to quit lighting comes for competitors understanding how to use tracking data to accurately place lights by the end of this training, How to use tracking Better to accurately place very rectangular lights in your sin and understand how to use a plate. Projection techniques in relation to vera rectangular lights. So let's get started