Description
Course info
Level
Advanced
Updated
Jan 14, 2013
Duration
2h 47m
Description

In this tutorial, we will learn about simple lighting and shading techniques using V-Ray For Maya. Throughout the tutorial, we look on how to light a scene using simple techniques, just by adding those lights in key areas that will add more depth and also help tell a story. We will start by setting up the scene and looking at the different ways we can subdivide the meshes to save a lot of render time and at the same time keep our meshes clean. Along the way, we will look at different techniques to create realistic shaders using simple materials and also some shader networks. As a result, we will be able to create some complex shaders for our robots. By the end of this training, you will have a knowledge on how to light and shade a scene using V-Ray for Maya. Software required: Maya 2012, V-Ray 2.2, Photoshop CS6 .

About the author
About the author

Oasim Karmieh is currently a Freelance CG Generalist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, My name is Wasim Kermie. I'm uniting artists and see generalised. For the past three years, I worked on feature film commercials and video games. In this course, we're going to look and had a lot of scenes using very for mine who will like the scene using a mixture of image based lining and very lights. And we were also local. How to create some complex sugars just by using some simple shading networks. By the end of this course, you'll have the knowledge to shape and like your own scenes, using fury for Maya. With this course, I want to show you that even with using simple techniques and a few lights, you can create a high quality shop that tell the story. Let's start lining.