Throughout this ZBrush tutorial, we'll go from choosing a reference face to getting our hands dirty in ZBrush and testing our mettle as well as sculpting techniques. The key to succeeding in this tutorial will be focusing on observation, training your eye and picking out the details that make our reference face unique. The techniques we'll cover are worthwhile and necessary for any artist looking to improve their facial sculpting abilities. By the end of this ZBrush training, no face should pose a challenge with the tools and techniques we have provided you. Software required: ZBrush 4R6.
Introduction and Project Overview Hi everyone, my name is Lee Magalhaes, I'm a 3D artist with a focus on characters and digital sculpting. Currently working as a freelancer in Brazil, I've been in the industry for over five years. In this course, we're going to sculpt a portrait bust with a focus on achieving a likeness. Now, sculpting faces is a complicated thing, especially when dealing with a challenge, such as a likeness portrait. A lot of things have to be taken into account, but don't worry, we're going to take a look at a strong, structured approach to reach our goals. So we're going to be discussing topics like, how and where to find proper reference, when to move onto another part of the face to refresh your eyes and keep ourselves moving, strong techniques for blocking and shapes, but still keeping things flexible, as well as how to really nail down a likeness by breaking symmetry and doing it at the right time. By the end of the training you'll have learned how to approach sculpting virtually any face on the planet, provided you can get enough reference. That's the real key. I'm super excited to share this tutorial with you, and hope that it allows you to reach your goals that much faster. So let's go ahead and get started with the first lesson.