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Likeness Sculpting in ZBrush

by Lee Magalhaes

Throughout this ZBrush tutorial, we'll go from choosing a reference face to getting our hands dirty in ZBrush and testing our mettle as well as sculpting techniques. Software required: ZBrush 4R6.

What you'll learn

Throughout this ZBrush tutorial, we'll go from choosing a reference face to getting our hands dirty in ZBrush and testing our mettle as well as sculpting techniques. The key to succeeding in this tutorial will be focusing on observation, training your eye and picking out the details that make our reference face unique. The techniques we'll cover are worthwhile and necessary for any artist looking to improve their facial sculpting abilities. By the end of this ZBrush training, no face should pose a challenge with the tools and techniques we have provided you. Software required: ZBrush 4R6.

About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design. He is currently a freelance 3D artist and has worked on a variety of projects in the industry, from basemesh models for Mudbox releases to high quality models for movies and games. He focuses on character art, anatomy, and digital sculpting.

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