Course info
May 11, 2016
1h 39m

Have you ever wanted to write, record, edit, and produce your own music? If so, Introduction to Logic Pro X is the perfect course for you; here you will learn to do just that in this state of the art digital audio workstation. First, you'll learn your way around the software. Next, you'll start laying down tracks and editing them. Finally, you'll mix, produce, and share your project. When you're finished with this course, you'll not only be proficient in Logic Pro X, but also you'll have learned some valuable tips and tricks that will make your workflow quicker and easier. Software required: Logic Pro X.

About the author
About the author

Dan Anderegg is a composer, professor of music technology, and an audio engineer. He’s worked on major television shows and short films and has a passion for sharing the tips and tricks he learns with others.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Dan Anderegg, and welcome to my course, Introduction to Logic Pro X. I'm a composer and audio engineer. My experience in television music and commercial music production has shown me it's no secret that audio pros know Pro Tools inside and out, but did you know that Logic Pro X can do everything that Pro Tools can do? And it even takes it up a notch with the award-winning attention that Apple puts into design and user experience. This course is designed to teach audio beginners and seasoned pros alike who haven't used Logic before. Before beginning the course, you should be familiar with the Mac operating system. Some of the major topics that we will cover include recording and editing MIDI and audio tracks, mixing, producing, and sharing your project, and many tips and tricks that will make you a better pro. By the end of this course, you'll be able to immediately start and finish your own musical projects and recordings inside of Logic. I hope you'll join me on this journey to learn music and audio with the Introduction to Logic Pro X course at Pluralsight.

Getting Familiar with Logic Pro X
I'm Dan Anderegg, and this is Introduction to Logic Pro X on Pluralsight. com. I'm going to help you get your first project done in Logic Pro, Apple's native digital audio workstation, or DAW. I'll take a practical approach getting you started with the essentials, and I'll add a few tips and tricks that will make you a better Logic user than the next person. We'll be creating a 30-second piece that would be the type of thing you might find in a music library for licensing purposes. If you're familiar with another DAW such as Pro Tools or Cubase, you'll see many similarities and pick up the information quickly. If you're not, don't worry, I won't leave you out. First things first, you have to purchase the program from the Apple App Store. Logic only runs on the Mac operating system, and Apple is the only retailer for Logic Pro. Once you've purchased the software and completed the download and install according the accompanying instructions, upon opening it for the first time you will have to let it download several gigabytes of content. This is a good thing. This content is a collection of Apple loops and software instruments and effects, and we'll use some of them in our music for this course. This content is a huge value add for the DAW, and one of the reasons that people say it's the DAW with the most bang for your buck. I recommend downloading and installing all of the available content.

Mixing, Producing, and Sharing Your Music
We've reached a point where it's time to mix our project. Now there's something I think I should tell you about mixing first. Mixing is really an art form. It's something that people dedicate their entire lives to becoming really good at. And with that, there are people who have become so good at it that they've made careers out of just mixing other people's music. There's no way I can teach you everything you could consider about mixing in this module. My purpose here is just to give you a quick and dirty way to get some music out the door. And in that, there are four major things I want you to consider while mixing a project quickly. Not every single track has to have an effect on it, but some really need something to make them sound better or to make them sit in the mix better. So we're going to talk about effects. We'll also talk about levels. Levels are kind of the easiest thing you can do to mix, but they can be very important. Panning is the next thing I'd like to cover, because not every track has to come equally through the left and right speaker. We can use the stereo image to hide or accent certain parts of our project. And lastly, I'd like to spend some time focusing on the overall cohesive producing and mastering of the track so that we get a really solid sounding piece of music upon export.