Look Development Pipeline Using nDo2 and dDo in Photoshop

Throughout this series of lessons, we will be setting up procedural bakes and batch texture mapping. Software required: ZBrush 4R6, Maya 2014, UVLayout v2 Pro, xNormal 3.18.3, nDo2, dDo 5.2, Photoshop.
Course info
Level
Advanced
Updated
Jan 29, 2014
Duration
5h 39m
Table of contents
Description
Course info
Level
Advanced
Updated
Jan 29, 2014
Duration
5h 39m
Description

Throughout this series of lessons, we will be setting up procedural bakes and batch texture-mapping. We will learn about the creation of specific maps that are generated quickly. We will cover creating normal maps from scratch, automatic creation of diffuse, and ambient occlusion using Quixel's suite of software. Finally, we will be rendering out our bakes and modeling with Marmoset 1.10 and KeyShot for final usage in Photoshop. Software required: ZBrush 4R6, Maya 2014, UVLayout v2 Pro, xNormal 3.18.3, nDo2, dDo 5.2, Photoshop.

About the author
About the author

Tony Leonard is a Los Angeles-based freelance concept artist with a background in comics and illustration.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Tony Leonard. I am a freelance 2D/3D concept designer based out of Los Angeles and former to Game Republic in Japan where I've worked on such game title projects as Knights Contract for Bandai Namco. In this course, we are going to explore look development and batch texturing workflows using Quixel dDO 5. 2, Quixel nDo2, to Marmoset, KeyShot, and Photoshop for our final render. Some of the key lesson takeaways you will gain from watching this course will include learning how to create source maps for use with nDo2 and dDO, using dDO quick reflectance colors for materials, adding and creating map and bump detail with nDo2, as well as quick rendering beauty shots from dDO's all new Marmoset Skyshop previewer. By the end of the training, you will be able to apply a variety of texture mapping options to your project models that will suit the needs and look of your projects, whatever they may be, from used to take hours, now taking moments and a few clicks. I'm excited to be giving this presentation with Digital-Tutors and sharing these techniques. Sign in, sign up, and let's get started.