Look Development Pipeline Using nDo2 and dDo in Photoshop

Throughout this series of lessons, we will be setting up procedural bakes and batch texture mapping. Software required: ZBrush 4R6, Maya 2014, UVLayout v2 Pro, xNormal 3.18.3, nDo2, dDo 5.2, Photoshop.
Course info
Level
Advanced
Updated
Jan 29, 2014
Duration
5h 39m
Table of contents
Description
Course info
Level
Advanced
Updated
Jan 29, 2014
Duration
5h 39m
Description

Throughout this series of lessons, we will be setting up procedural bakes and batch texture-mapping. We will learn about the creation of specific maps that are generated quickly. We will cover creating normal maps from scratch, automatic creation of diffuse, and ambient occlusion using Quixel's suite of software. Finally, we will be rendering out our bakes and modeling with Marmoset 1.10 and KeyShot for final usage in Photoshop. Software required: ZBrush 4R6, Maya 2014, UVLayout v2 Pro, xNormal 3.18.3, nDo2, dDo 5.2, Photoshop.

About the author
About the author

Tony Leonard is a Los Angeles-based freelance concept artist with a background in comics and illustration.