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Look Development Pipeline Using nDo2 and dDo in Photoshop

Throughout this series of lessons, we will be setting up procedural bakes and batch texture mapping. Software required: ZBrush 4R6, Maya 2014, UVLayout v2 Pro, xNormal 3.18.3, nDo2, dDo 5.2, Photoshop.

Advanced
5h 39m
(0)

Created by

Last Updated Apr 02, 2018

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  • Course

Look Development Pipeline Using nDo2 and dDo in Photoshop

Throughout this series of lessons, we will be setting up procedural bakes and batch texture mapping. Software required: ZBrush 4R6, Maya 2014, UVLayout v2 Pro, xNormal 3.18.3, nDo2, dDo 5.2, Photoshop.

Advanced
5h 39m
(0)

Created by

Last Updated Apr 02, 2018

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What you'll learn

Throughout this series of lessons, we will be setting up procedural bakes and batch texture-mapping. We will learn about the creation of specific maps that are generated quickly. We will cover creating normal maps from scratch, automatic creation of diffuse, and ambient occlusion using Quixel's suite of software. Finally, we will be rendering out our bakes and modeling with Marmoset 1.10 and KeyShot for final usage in Photoshop. Software required: ZBrush 4R6, Maya 2014, UVLayout v2 Pro, xNormal 3.18.3, nDo2, dDo 5.2, Photoshop.

Look Development Pipeline Using nDo2 and dDo in Photoshop
Advanced
5h 39m
(0)
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