Throughout these lessons we will look at the steps required to create a professional UV mapping. With proven techniques and workflows used in the visual effects industry, we will create a highly detailed textures and cover all the steps involved during the look development process.
Introduction and Project Overview Hello, my name is Xuan Prada. I'm a texturing and Nuke development artist based in London, working in animation and digital effects movies. I have worked at NBC on titles like Wrath of the Titans, World War Z, just to name a few. We're going to be using Maya, Photoshop, Mari, and Nuke to create realistic textures and shaders for a detailed level asset used on a digital effects project. We will cover the whole process of texturing and Nuke dev from UV mapping based on multiple themes to create high quality sixteen bitmaps in Mari for color, specular, bumps, displacement, and iso maps. We will combine Photoshop and Mari to achieve the best results in the same way that I do everyday working on movies. I'm looking forward to presenting this course to you and I hope you make the most of it creating great texture and great shaders, and really, really fun stuff. See you soon.