Description
Course info
Level
Intermediate
Updated
Nov 26, 2015
Duration
3h 10m
Description

In this 3ds Max and After Effects tutorial, we'll be creating loopable animations with minimum possible keyframes and generating effective sprite sheets. These animations and sprite sheets are ideal for mobile games, particularly in isometric style games. We'll start by understanding important concepts such as the importance of sprite sheets and why you'll use them. Once we have an understanding of the basics, we'll create loopable animations for multiple assets. To wrap up, we'll create sprite sheets using TexturePacker Pro. By the end of this 3ds Max and After Effects training, you'll be able to create loopable animations and sprite sheets for your isometric and mobile games. Software required: 3ds Max 2014, Adobe After Effects CS6, and TexturePacker Pro.

About the author
About the author

Zaheer Mukhtar is a VFX and 3D artist. He started working in the 3D field in 1999 as a hobby.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Zaheer Mukhtar and I'm a freelance 3D artist. I have been working in the gaming industry for the last five years and created countless models and animations. In this course we are going to learn how we create loop-able animations and sprite sheets for games with minimum possible frames. Some of the major topics that we'll be discussing in this course will include, understanding the concept of animation and the importance of spreadsheets, loop-able animation of a windmill, tree leaves, water effects such as ripples, waves and splashes, particle effects for smokes and fireworks, cloth animations, and basic animal animations without using bones. Later we will use aftereffects to add additional appealing effects to animations, and finally, we will create sprite sheets. By the end of the training you will be able to create almost any type of loop-able animation for your games and other projects. I am excited to share these techniques with you, so let's get started with the first lesson.