Course info
Aug 26, 2015
2h 19m

Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. We will also learn how to quickly generate texture maps for a low-poly asset. When working as an environment artist in the games industry, you actually spend a lot of your time making individual buildings and props to fill in your level. By the end of this tutorial, you will learn some best practices for low-polygon modeling and texturing for games and be able to apply those to your work. Software required: Maya 2013, Photoshop 2014 CC.

About the author
About the author

Donna Bennett has been working as an Environment Artist and 3D Artist for the past 19 years including nearly 10 at Electronic Arts and 5 at Artech Studios.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Donna Bennett. I'm a freelance environment artist, but have worked for 17 years in the games industry. My current, or latest work projects include SimCity, The Sims, MySims, James Bond, and Tiger Woods Golf. In this course, we are going to model and texture a building in the style of a cartoony low poly game. This low polygon style is also present in a lot of mobile games, which are huge right now. Some of the key takeaways from watching this course include learning how to model a low poly building suitable for gaming, paint textures in Photoshop in a given style, efficiently unwrap and texture your model, and add finishing touches to make your model look professional. By the end of the training, you will be able to create your own game-ready models for your portfolio. If you want to work in the games industry, you must have low polygon models in your portfolio, and this could be a key piece. I'm excited to share these techniques with you, so let's get started with the first lesson.