Course info
Aug 26, 2015
2h 19m

Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. We will also learn how to quickly generate texture maps for a low-poly asset. When working as an environment artist in the games industry, you actually spend a lot of your time making individual buildings and props to fill in your level. By the end of this tutorial, you will learn some best practices for low-polygon modeling and texturing for games and be able to apply those to your work. Software required: Maya 2013, Photoshop 2014 CC.

About the author
About the author

Donna Bennett has been working as an Environment Artist and 3D Artist for the past 19 years including nearly 10 at Electronic Arts and 5 at Artech Studios.

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