Making 3D Character Previsualizations in ZBrush

In this ZBrush tutorial, we are going to learn how to make a character previsualization illustration to help the make-up FX and director teams for a movie or commercial. Software required: ZBrush 4R4, Photoshop CS4.
Course info
Level
Advanced
Updated
Jun 10, 2013
Duration
3h 2m
Table of contents
Description
Course info
Level
Advanced
Updated
Jun 10, 2013
Duration
3h 2m
Description

In this ZBrush tutorial, we are going to learn how to make a character previsualization illustration to help the make-up FX and director teams for a movie or commercial. We're going to start from a base mesh bust inside of ZBrush, detailing the face of the character and making some clothes by using DynaMesh and simple techniques to go faster, while also respecting the teams' requests. We are going to texture the character using Polypainting techniques and some alphas, and we will create lighting and multi-pass renders inside of ZBrush. The final illustration will be composited into Photoshop after mixing all the different passes, making final details on the character, and adding filters. By the end of this training, you will be able to use your own techniques to create concept designs and professional illustrations for production. Software required: ZBrush 4R4, Photoshop CS4.

About the author
About the author

Chris started to work as a graphic designer in 2008 for several clients including fashion and jewelry designers, sportsmen and Dj’s.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey guys, my name is Chris Rena. I'm a CG artist and character designer here in France. I've worked on projects like Iron Man: Armored Adventures, The Garfield Show, and several 3D print characters. In this course we're going to use ZBrush and Photoshop to create character design and professional illustrations for movie and makeup production. Also, we're going to discuss the workflow to create the following render, helping a director and a makeup team in a movie production. We're going to detail and refine a character's face by using simple techniques in ZBrush, making some clothes, adding different textures and _____ on the face, detailing eyes, teeth, making a final pose, lighting and rendering in ZBrush, and compositing and detailing the character, adding some final touches and mixing features in Photoshop. So by the end of this training you will be able to use your own techniques to create a concept design and professional renders for production. So let's get started.