Throughout these lessons you will learn to exploit the potential of crowd systems in UDK to create better game levels that are more realistic and interesting to play. Software required: UDK 02/2013 release.
Throughout these lessons you will learn to exploit the potential of crowd systems in UDK to create better game levels that are more realistic and interesting to play.Crowds will be spawned and then sent to one or more destinations. Several crowd agents parameters will be edited to improve the overall quality of the crowd itself and agents will be forced to perform behaviors upon triggering specific events. These tasks are not easy to complete, as most of the tricks (for tricks they are!) required to perform them are not fully documented, particularly for agents behaviors.In this tutorial we will delve into the intricate procedures of crowd management. By the end of these lessons you will be fully capable of creating customized crowd agents and controlling them using Kismet in UDK's visual scripting environment. Software required: UDK 02/2013 release.
Claudio Scolastici is a member of the number one indie team that released "XX la Breccia" the first quality FPS ever developed in Italy. Claudio has released a manual on mobile game design with David Nolte for Packt Pub.
Introduction and Project Overview (upbeat music) Hi everyone, my name is Claudio Scolastici, and I am the Game Designer of the no. one indie team. My latest projects include a first-person shooter with the Unreal Engine, and a book about mobile game design for Packt Pub. In this course we're going to learn how to work with crowds in the Unreal Engine. Some of the major topics that we will be discussing in this course will include how to set up crowd systems in UDK, how to add in the crowd population in agent's properties, how to set alternative paths to be followed by crowds, and how to control crowd behaviors. By the end of the training, you will have learned how to fully control crowd systems in UDK and use them to improve the look and quality of your game levels, taking advantage of techniques which are not explained elsewhere on the web. So let's get started with the first lesson.