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Managing Crowd Systems in UDK

by Claudio Scolastici

Throughout these lessons you will learn to exploit the potential of crowd systems in UDK to create better game levels that are more realistic and interesting to play. Software required: UDK 02/2013 release.

What you'll learn

Throughout these lessons you will learn to exploit the potential of crowd systems in UDK to create better game levels that are more realistic and interesting to play.Crowds will be spawned and then sent to one or more destinations. Several crowd agents parameters will be edited to improve the overall quality of the crowd itself and agents will be forced to perform behaviors upon triggering specific events. These tasks are not easy to complete, as most of the tricks (for tricks they are!) required to perform them are not fully documented, particularly for agents behaviors.In this tutorial we will delve into the intricate procedures of crowd management. By the end of these lessons you will be fully capable of creating customized crowd agents and controlling them using Kismet in UDK's visual scripting environment. Software required: UDK 02/2013 release.

About the author

Claudio Scolastici is a member of the number one indie team that released "XX la Breccia", the first quality FPS ever developed in Italy. Claudio has released a manual on mobile game design with David Nolte for Packt Pub.

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