Expanded

Map Baking Techniques in Maya LT

When working on 3D projects, games more specifically, using efficient assets is very important. Software required: Maya LT 2015.
Course info
Level
Beginner
Updated
May 22, 2014
Duration
32m
Table of contents
Description
Course info
Level
Beginner
Updated
May 22, 2014
Duration
32m
Your 10-day individual free trial includes:

Expanded library

This course and over 7,000+ additional courses from our full course library.

Hands-on library

Practice and apply knowledge faster in real-world scenarios with projects and interactive courses.
*Available on Premium only
Description

When working on 3D projects, games more specifically, using efficient assets is very important. There are limitations that make using very dense, highly detailed models impractical. They can be difficult to maneuver around a scene, and the topology may not be ideal for deformation. For this reason, we can transfer high resolution detail and color information from a high resolution model to a low resolution target and Maya LT provides tools for doing just that. In this tutorial we'll take a brief look at texture baking in Maya LT. We'll look at the Turtle Texture Baking interface and some of the basic settings to look for. We'll then transfer a color texture from one model to another. We'll also look at transferring detail via normal maps, baking ambient occlusion maps, and learn to bake lighting into a texture. Software required: Maya LT 2015.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
Beginner
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors, an Autodesk authorized publisher. In this series of tutorials, we'll learn to transfer detail between meshes using Map Baking in Maya LT. When working on 3D projects, games more specifically, using efficient assets is very important. Now there are limitations that make using very dense, highly detailed models impractical. They can be difficult to maneuver around a scene, and the topology may not be ideal for deformation. For this reason, we can transfer high resolution detail and color information, like textures, from a high resolution model to a low resolution target, and Maya LT provides tools for doing just that. In this course, we'll take a brief look at texture baking in Maya LT, we'll look at the Turtle Texture Baking interface and some of the basic settings to look for. We'll then transfer a color texture from one model to another. We'll also look at transferring detail via normal maps, baking ambient occlusion maps, and learn to bake lighting into a texture. So let's go ahead and get started by talking about the basic baking interface.