Marvelous Designer Fundamentals

Tackling a pattern-based interface can be challenging at first. This course will teach you the basics of using Marvelous Designer, along with more advanced options that will help you produce stunning results. Software required: Marvelous Designer 6.
Course info
Rating
(32)
Level
Beginner
Updated
May 17, 2017
Duration
3h 15m
Table of contents
Description
Course info
Rating
(32)
Level
Beginner
Updated
May 17, 2017
Duration
3h 15m
Description

Are you in 3D business and would like to include custom made 3D fabrics to your renders? Or perhaps you're a fashion designer that wishes to present ideas in a realistic way? Tackling a pattern-based interface can be challenging at first. In this course, Marvelous Designer Fundamentals, you'll learn the very basics, getting accustomed to the interface and new way of thinking. First, you'll dive into understanding the fundamentals of the pattern-based approach in Marvelous Designer. Next, you'll explore the different tools that can be utilized, and learn how to create accessories and materials. Finally, you'll discover posing and animation, and uncover ways to improve the final outcome of your garment. By the end of this course, you'll have a solid understanding of the Marvelous Designer interface and tools, and sculpting or modeling from scratch that can take hours to finish will be a thing of the past. Software required: Marvelous Designer 6.

About the author
About the author

Born and raised in Maribor, Slovenia, her journey started as a freelancer, working mostly on high profile projects in graphic design. Now she is working for a Slovenian based company Visual Development, where her responsibilities include concept development, artistic vision, and 3D fabric creation.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
(Music playing) Hi everyone. My name is Natalija Jagarinec, and welcome to my course, Marvelous Designer Fundamentals. I am a graphic designer and 3D artist at Visual Development. Marvelous Designer is a software that can support your workflow, whether you're an architect, fashion designer, character artist, or 3D artist. In this course, we're going to start at the basics, first understanding the pattern-based approach, and then moving onto different tools for creating them. No prior knowledge is needed. Some of the major topics that we will cover include pattern creation, creating accessories, materials, posing and animation. By the end of this course, you will have a solid understanding of the interface and most of the tools found in MD. You will also get to know some tips and tricks that will give your garment the final touch. From here, you should feel comfortable diving into the more advanced MD courses. I hope you'll join me on this journey to learn Marvelous Designer with the Marvelous Designer Fundamentals course at Pluralsight.

Getting Creative with Patterns and Sewing
Contrary to popular belief, MD is not only used for fashion purposes such as clothing, but can also be utilized for all other things involving fabric. Let's say for accessories like handbags and backpacks and also for furniture, like puffy chairs, pillows, beds, or couches. The process is fundamentally different from sewing clothing in the way that we need to create our own avatars. Now sometimes we can create patterns within MD and freeze them. That way we can use the freeze simulation as our avatar. And another option is especially if we're working on complicated furniture that has a specific shape is to import the rough shape we have previously made in another 3D application and use it as an avatar in MD. Now once we get through this stage, sewing and assembling patterns is no different than what we have done in the previous modules. The workflow mostly involves the usage of layer clones, shrinkage weft and warp, and of course the choice of the material can vastly affect the final result. In this module, we'll take a look at the process of creating a simple handbag for our avatar that also has special stitching in the back.