In this course we will add materials to a stylized computer to simulate a variety of surfaces. Adding materials and textures to your models to achieve specific effects can sometimes be challenging. In this course we'll look at a number of options for producing these effects using a cartoony set piece as an example. We'll look at the process of adding materials to objects in general an the go over how to create materials to simulate specific looks like metal, plastic, ceramic, leather, and rubber. We'll also create an illuminated button with gradient ramps and use lens effects to add a post render glow to electric arcs. Upon completion, you have a great idea of how to quickly create the kinds of materials you'll need for your projects. Software required: 3ds Max 2010 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] Hello, I'm Justin. Digital tutors and Autodesk authorize publisher In this series of lessons, we're gonna add some materials and textures to our supercomputer in three years. Max. Look at the process of adding materials to objects in general, and then we'll delve into creating materials to simulate specific looks like metal plastic, ceramic leather, rubber variety of different materials will learn to create an illuminated button with Grady in ramps. Will also create illuminated materials for the electrically charged pieces and will use of lens effects to add a post render glow to the electric arcs. Adding materials and textures to your models to achieve specific effects can sometimes be challenging, and these lessons will look at a number of options for producing these effects. And then you'll be able to decide for yourself how you want your model look. So with that, let's go ahead and get started.