Material Creation Workflows in UDK

In this series of UDK tutorials we will learn the core fundamentals of creating materials in UDK. Software required: Unreal Development Kit (February 2013 Beta).
Course info
Level
Beginner
Updated
Mar 25, 2013
Duration
1h 37m
Table of contents
Description
Course info
Level
Beginner
Updated
Mar 25, 2013
Duration
1h 37m
Description

In this series of UDK tutorials we will learn the core fundamentals of creating materials in UDK. We'll start out by breaking down the interface and learning how to navigate the graph and previewer. Then we'll jump into learning the anatomy of the material node and expressions. Once we have a clear understanding of how materials are made, we'll dive into creating a basic material with a diffuse, specular and normal map. After that, we'll push our basic material further by enhancing the specular and normal map with expressions. Then we'll finish the UDK training by experimenting with some really awesome expressions and maps. Software required: Unreal Development Kit (February 2013 Beta).

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with Digital-Tutors. In this series of tutorials we're going to cover the basics of creating materials in UDK. We'll start out by breaking down the material editor interface, and learn how to navigate the graph and the previewer. Then we'll discuss the common material node channels and expressions, and once we understand the core foundations of a material and an expression, we'll jump into creating a very basic material that uses a single diffuse, specular, and normal map. Then we'll learn how to push those textures even further with expressions. Now once we've become more familiar with expressions, we'll jump into using parallax, opacity, emissive, and animated textures. So by the end of this course, you'll have a core understanding of what you need to begin creating incredibly powerful materials in UDK. So with that said, let's get started.