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Materials and Rendering in ZBrush

Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Software required: ZBrush 3.1 and up.

Intermediate
3h 36m
(0)

Created by

Last Updated Sep 08, 2016

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  • Course

Materials and Rendering in ZBrush

Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Software required: ZBrush 3.1 and up.

Intermediate
3h 36m
(0)

Created by

Last Updated Sep 08, 2016

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What you'll learn

Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3. Popular highlights include: Understanding ZBrush's material attributes; Using Doublecolor Shaders; Using Tricolor Shaders; Using Quadcolor Shaders; Shading Effects; Utilizing Shader Channels; Using Matcap Materials; Building Custom Matcap Shaders; ZBrush Light Types; Controlling and Adjusting Shadows; Utilizing Fog for Appeal; Depth Cue for Distance-based Blur; Anti-aliasing Settings for Render Quality; Saving Rendered Images From ZBrush; Post-render Adjustments for Appeal in ZBrush. Software required: ZBrush 3.1 and up.

Materials and Rendering in ZBrush
Intermediate
3h 36m
(0)
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