Materials and Rendering in ZBrush

Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Software required: ZBrush 3.1 and up.
Course info
Level
Intermediate
Updated
Oct 16, 2007
Duration
3h 36m
Table of contents
Description
Course info
Level
Intermediate
Updated
Oct 16, 2007
Duration
3h 36m
Description

Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3. Popular highlights include: Understanding ZBrush's material attributes; Using Doublecolor Shaders; Using Tricolor Shaders; Using Quadcolor Shaders; Shading Effects; Utilizing Shader Channels; Using Matcap Materials; Building Custom Matcap Shaders; ZBrush Light Types; Controlling and Adjusting Shadows; Utilizing Fog for Appeal; Depth Cue for Distance-based Blur; Anti-aliasing Settings for Render Quality; Saving Rendered Images From ZBrush; Post-render Adjustments for Appeal in ZBrush. Software required: ZBrush 3.1 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

More from the author
Maya 2018 Fundamentals
Beginner
11h 23m
Feb 7, 2018
3ds Max 2018 Fundamentals
Beginner
8h 49m
Sep 27, 2017
Introduction to 3ds Max 2015
Beginner
12h 37m
Jun 4, 2014
More courses by Kyle Green