Materials and Rendering in ZBrush
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Software required: ZBrush 3.1 and up.
What you'll learn
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3. Popular highlights include: Understanding ZBrush's material attributes; Using Doublecolor Shaders; Using Tricolor Shaders; Using Quadcolor Shaders; Shading Effects; Utilizing Shader Channels; Using Matcap Materials; Building Custom Matcap Shaders; ZBrush Light Types; Controlling and Adjusting Shadows; Utilizing Fog for Appeal; Depth Cue for Distance-based Blur; Anti-aliasing Settings for Render Quality; Saving Rendered Images From ZBrush; Post-render Adjustments for Appeal in ZBrush. Software required: ZBrush 3.1 and up.
Table of contents
- Sampling and Saving Colors with the Color Palette 8m
- Overview of Flat Color and Fast Shade Materials 6m
- Understanding the Basic Material (Part 1) 5m
- Understanding the Basic Material (Part 2) 9m
- Understanding the Basic Material (Part 3) 11m
- Understanding the Basic Material (Part 4) 10m
- Using the Doubleshade Material to Mix Shader Attributes 10m
- Creating a Realistic Skin Shader in ZBrush 15m
- Copying and Pasting Shaders into a Shading Slot 6m
- Capturing Lighting Information from Photographs Using Matcap Materials 9m
- Fine-tuning Cavity and Lighting Information of Matcap Materials 17m
- Utilizing Matcap Materials Without Photographs 5m
- Assigning Different Materials to Various Subtools 4m
- Controlling ZBrush Light Placement, Color, and Intensity 11m
- Working with ZBrush Point Lights 12m
- Using Glow, Spot, and Radial Lights with Your ZBrush Scene 5m
- Using Global Diffuse Maps to Add Illumination Without Using Lights 9m
- Exploring the Shadow Attributes of ZBrush's Lights 13m
- Adding Atmosphere and Depth to Your Renders with Fog and Depth Cue 7m
- Using Layers in ZBrush to Improve Depth Cue Quality 8m
- Using the Adjustment Tools to Color-correct Rendered Images in ZBrush 4m
- Using Environmental Reflections in Your ZBrush Renders 7m
- Saving Rendered Images out of ZBrush 9m
- Working and Rendering with Multi-layered ZBrush Documents 15m