Maya 2018 Animation Fundamentals

In this in-depth step-by-step course you'll learn the ins and outs of Maya 2018's powerful and intuitive animation tools. Software required: Maya 2018.
Course info
Rating
(38)
Level
Beginner
Updated
Aug 7, 2017
Duration
2h 52m
Table of contents
Description
Course info
Rating
(38)
Level
Beginner
Updated
Aug 7, 2017
Duration
2h 52m
Description

Get up and running with Animation in Maya. In this course, Maya 2018 Animation Fundamentals, you'll learn about Maya 2018 animation fundamentals. First, you'll start by learning the number one concept for any animator to understand, the timeline and setting keyframes. Next, you'll dive into some of Maya 2018's unique features like the Time Editor and the MASH Animation Toolset. Finally, you'll learn about the brand new feature to Maya 2018 the RV player, making previewing animations much faster and intuitive. By the end of the course, you'll have a strong knowledge of Maya's Animation tools. Ares- Tiger-Bot model created and provided by Jay Choi. Ranger model created and provided by Ethan Snell. Software required: Maya 2018.

About the author
About the author

Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts.

More from the author
Blender Fundamentals
Beginner
9h 22m
Mar 30, 2018
More courses by Mark Masters
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Mark Masters, and welcome to my course, Maya 2018 Animation Fundamentals. The goal of this course is to get you up and running with animation inside of Maya, and walk you through the most important animation tools at your disposal. We'll begin with the very basics, and learn how to play back and view an animation. We'll then dive into the building blocks for all animations, keyframes. We'll learn the ins and outs of setting keyframes, copying keyframes, and much more, all while creating our very first animation. We'll then jump into Maya's powerful graph editor, and learn about the different tangent types, and how to use the graph editor to create more complex animations. Along our way, we'll also learn how to blend between animations utilizing the Time Editor, and how to create animations that follow a specified path, and we'll even examine the MASH animation toolset. The goal of this course is to not necessarily teach you animation techniques, but rather every animation tool within Maya that will help you create great animations. I'm really excited to get started, so let's jump in and begin learning about basic playback controls in the first module.