Course info
Jun 29, 2019
4h 42m
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Maya is an industry-standard tool widely used in the creation of animated films, VFX, and video games, in addition to other industries. In this course, Maya 2019 Fundamentals: Overview and Modeling, you will learn the basics of working in Maya. First, you will discover how to navigate the interface and work with objects. Next, you will explore 3d geometry and how to build simple shapes. Finally, you will learn a variety of modeling tools as you build a futuristic drone model from scratch. By the end of this course, you will have the knowledge and tools to get you up to speed using Maya so that you may continue through our 3d art paths, including the Unity Game Art path. Software required: Maya 2019

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hey everyone, my name is Justin Marshall, and I want to welcome you to Maya 2019 Fundamentals: Overview and Modeling. I have over 15 years of experience using Maya in production on films and games and in teaching, and I'm excited to take you through this first step in working in this powerful program. Now Maya is an industry standard DCC, or digital content creation tool, widely used in the creation of innovative films, VFX, and video games, in addition to other industries. This is the first course in a project-based path that will get you up to speed using Maya so you can continue through our 3D art paths, including the Unity Game Art path. In this course, you'll get familiar with some of the vocabulary and foundational skills that you'll need to begin moving around and working in Maya. From there, you'll learn the basics of 3D geometry in Maya and move into exploring some of the modeling features as you begin building a futuristic drone, which will be your central project for the remainder of this course and, in fact, the entire Maya Fundamentals path. This course and overall path is designed for new Maya users, so the goal is not to weigh you down with a lot of technical information. Instead, its goal is to help you form some good habits and workflows, allowing you to see the entire start to finish pipeline for this project, and by the end of this path, you'll be at a point where you can feel comfortable using the software. Once done, you can continue through the path, which will take you through the process of adding textures and materials to the drone. And next, you'll learn to add animation controls, move the drone around the scene, and create dynamic dust particles. And finally, you'll discover how to add lights, shadows, and how to output your final animated sequence. So let's go ahead and get started by taking a look at some of the basics of working in Maya.