Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Maya 2019 Fundamentals: Overview and Modeling

Get started using Maya by getting an overview of the program and learning the basics of modeling 3d geometry.

Beginner
4h 42m
(55)

Created by Justin Marshall

Last Updated Dec 12, 2022

Course Thumbnail
  • Course

Maya 2019 Fundamentals: Overview and Modeling

Get started using Maya by getting an overview of the program and learning the basics of modeling 3d geometry.

Beginner
4h 42m
(55)

Created by Justin Marshall

Last Updated Dec 12, 2022

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

Maya is an industry-standard tool widely used in the creation of animated films, VFX, and video games, in addition to other industries. In this course, Maya 2019 Fundamentals: Overview and Modeling, you will learn the basics of working in Maya. First, you will discover how to navigate the interface and work with objects. Next, you will explore 3d geometry and how to build simple shapes. Finally, you will learn a variety of modeling tools as you build a futuristic drone model from scratch. By the end of this course, you will have the knowledge and tools to get you up to speed using Maya so that you may continue through our 3d art paths, including the Unity Game Art path. Software required: Maya 2019

Maya 2019 Fundamentals: Overview and Modeling
Beginner
4h 42m
(55)
Table of contents

About the author
Justin Marshall - Pluralsight course - Maya 2019 Fundamentals: Overview and Modeling
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

Get started with Pluralsight