Have you ever created a beautiful model but haven’t been sure how to breathe life into it? If so, Maya 2019 Fundamentals: Rigging and Animation is the course for you. In this course, you’ll get your character rigged and animated to drive your production forward. First, you'll learn how to set up your basic rig. Next, you'll finalize the rig to prepare for animation. Finally, you'll block out and polish your animation. When you're finished with this course, you'll feel comfortable rigging and animating at a basic level and will be ready to take your skills beyond the basics. Required Software: Maya 2019
Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. He currently works at Steelehouse Productions as a 3D Animator.
Course Overview Hi everyone, my name is Mark Masters, and I'm a lead animator working the games industry, and I'd like to welcome you to my course, Maya 2019 Fundamentals: Rigging and Animation. The goal of this course is to get you up and running with rigging and animation inside of Maya by completing an entire rigging and animation process for the drone model. We'll begin with the basics and learn about the importance of rigging to any production. We'll then dive into rigging the drone by setting up the skeleton and eventually move on to setting up control curves and utilizing set-driven keys to automate part of the animation. By the end of the rigging section, you'll have a completed rig ready for animation. Once the rig is complete, we'll then jump into the animation process and begin animating our drone through an alleyway utilizing Maya's powerful animation toolset to quickly create a full animation from start to finish. Now I'm really excited to get started, so let's jump in and begin learning the basics of rigging in the first module.