Animating a Walk Cycle in Maya
Animating a walk cycle is a core skill that all animators need to master. This course will teach you how to approach the building and refining of a walk cycle in Maya.
What you'll learn
Have you ever tried to animate a character walking, but the result wasn't moving correctly, and you didn't know how to fix it? If so, this course, Animating a Walk Cycle in Maya, is the perfect course for you because you will learn how to plan, block in, and complete a walk cycle. First, you will learn and create the major key positions of a walk. Next, you will add breakdown positions to control spacing and weight, and add drag and overlapping action. Finally, you will clean up and refine the animation using the graph editor. When you're finished with this Maya course, you will not only know how to create a walk cycle but also how to identify problems with the animation and correct them. Software required: Maya 2018.
Table of contents
- Cleaning up the Rotate X of the Hip 7m
- Cleaning up the Rotate X of the Torso Controls 11m
- Cleaning up the Rotate Y of the Torso Controls 9m
- Cleaning up the Rotate Z of the Torso 11m
- Cleaning up the Shoulders 8m
- Cleaning up the Upper Arm 9m
- Cleaning up the Elbow and the Wrist 9m
- Cleaning up the Neck and Head 9m
- Finalizing the Wrist and Mirroring the Arm Animation 11m