Description
Course info
Level
Beginner
Updated
Mar 21, 2018
Duration
3h 33m
Description

Have you ever tried to animate a character walking, but the result wasn't moving correctly, and you didn't know how to fix it? If so, this course, Animating a Walk Cycle in Maya, is the perfect course for you because you will learn how to plan, block in, and complete a walk cycle. First, you will learn and create the major key positions of a walk. Next, you will add breakdown positions to control spacing and weight, and add drag and overlapping action. Finally, you will clean up and refine the animation using the graph editor. When you're finished with this Maya course, you will not only know how to create a walk cycle but also how to identify problems with the animation and correct them. Software required: Maya 2018.

About the author
About the author

Brett has been drawing cartoons since he was a kid, and chose to pursue a career in 2D animation. After working for several years on Flash animated projects, like Atomic Betty and Wow Wow Wubbzy, he transitioned into CG animation. Experience has taught him to keep learning and adapt to new mediums. He's been teaching animation for over ten years now, and loves bringing characters to life.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Brett Vanderkist, and welcome to my course, Animating a Walk Cycle in Maya. I am the senior animation instructor at Vancouver Film school. Creating a solid walk cycle is a fundamental skill all animators need to master. Walk cycles aren't just technical, they are tools we can use to express our character's personality and emotion through movement. In this course, we're going to learn how to plan and build a walk cycle using Maya. Some of the major topics that we will cover include the four key poses used to block in a walk cycle, defining the animation by adding breakdown poses, how to approach cleaning up the animation starting with the hips and legs and moving up the character's hierarchy, and finally, using Maya's animation tools and the Graph Editor to refine and complete the animation. By the end of this course, you will have the knowledge and skills to plan and execute your own walk cycles. Before beginning the course, you should be familiar with the 12 principles of animation, the Maya interface, and Maya's animation tools and editors. I hope you'll join me on this journey to learn how to get your characters walking with the Animating a Walk Cycle in Maya course, at Pluralsight.