Course info
June 2, 2017
2h 39m

Animation is a complex process and learning helpful tips that can improve your animation and speed up your workflow is invaluable. In this course, Animation Tips in Maya, you'll learn vital tips and techniques for speeding up our workflow, and learn about the various tools in Maya that can help you create even better animations. First, you'll explore how to properly create an animation cycle. Next, you'll discover how to animate with constraints and learn about an animator friendly constraint setup. Finally, you'll cover industry workflow techniques for breathing more life into a character. By the end of this course, you'll have a better understanding when it comes to animating in Maya. Software required: Maya.

About the author
About the author

Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts.

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More courses by Mark Masters

Hi everyone, my name is Mark Masters and welcome to my course, Animation Tips in Maya. Animation is a complex process and learning helpful tips that can improve your animation and speed up your workflow is invaluable.

This course will start by teaching you tips and techniques for utilizing Maya’s Graph Editor in a more efficient way. We’ll then jump into animation where I’ll walk you through the process of creating a seamless cycle, and teach you the techniques involved for creating a smooth cycle.

We’ll then learn how to animate with constraints, as well as how to create an animator friendly constraint setup that gives you more control and flexibility when using constraints.

We’ll also learn about baking our animations for use in a game engine, as well as discuss various animation workflow tips, and learn about an extremely powerful free plug-in for Maya animators.

Finally, we’ll wrap it all up by learning tips for animating eye blinks, and eye darts as well as breakdown a list of animation tips can be applied to any 3D application.

This course assumes prior Maya, and animation experience, so I highly recommend first checking out the Maya Animation Fundamentals Course.

With that, let’s get started in the next module and discuss Graph Editor tips.