Maya Dynamics: Interactive Clouds and Skies

Learn how to create realistic clouds and skies that can all interact within your scene in Maya. You'll go further by using hero clouds and atmospheric effects together, and learn the basics of lighting, rendering, and compositing together in Nuke.
Course info
Rating
(12)
Level
Intermediate
Updated
Oct 30, 2017
Duration
1h 43m
Table of contents
Description
Course info
Rating
(12)
Level
Intermediate
Updated
Oct 30, 2017
Duration
1h 43m
Description

Have you ever wondered how to create dynamic clouds and endless skies? In this course, Maya Dynamics: Interactive Clouds and Skies, you'll explore one technique without the need of plugins to create realistic clouds and skies in a very efficient time frame with Maya 2018 and Arnold. First, you'll learn how to setup your scene and decide which clouds you want to interact within your scene. Next, you'll discover how to efficiently create a different library of clouds, cloud banks, and atmospheric effects. Finally, you'll cover how to light and render your scene in Arnold and composite it all together in Nuke. By the end of this course, you'll have the skills and knowledge necessary to confidently create a unique library of clouds and skies in Maya. Software required: Maya.

About the author
About the author

Joel Berg is an FX Artist from Vancouver. He has worked for various VFX companies on blockbuster and Oscar nominated films. Currently, Joel is in Vancouver working for a small studio on video game trailers.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Joel Berg, and welcome to this course, Maya Dynamics: Interactive Clouds and Skies. I am a Vancouver-based VFX Artist and freelancer, previously from studios such as MPC and Prime Focus, and I have experience on many award-winning films. There are many ways to go about creating clouds in skies. Depending on your shot, you might want to do a combination of methods if you want clouds in the background or if you want them in foreground interacting with your scene. We will create both static cloud banks that will cover the entire sky, as well as dynamic hero clouds that will be fully interactable with our spaceship in the scene. After, we will render and composite everything together in Nuke and match our scene to a background plate. Once you have the setup created, you can create a library of clouds and skies that are uniquely different from each other very efficiently. When starting this course, you should have a basic knowledge of Maya Fluids and Dynamics and basic knowledge of Arnold. So, let's get started and create some clouds.