Facial rigging is an essential skill for any aspiring 3d artist, and the ability to create a flexible and contained rig helps animators further down the pipeline. In this course, Maya Facial Rigging Fundamentals, you’ll learn an efficient facial rigging process from start to finish. First, you'll assess what the animator needs to have, which is a facial rig that is flexible and still restricted to only create meaningful facial-poses. Next, you'll learn how to get there, starting with the eyebrows, using joints on one side and blend shapes on the other, learning about the pros and cons of both methods. Moving forward, you'll use a combination of both those techniques for special facial-rigging features such as fleshy eyes, as well as look at controls for the eyeballs. Finally, all those mechanics will be bound to the user controls shown at the beginning. By the end of this course, you'll have the skills you need to rig the face of your own characters. Software required: Maya.
Carla Heinzel is a professor of technical art at the German University of Applied Sciences Darmstadt, where she teaches 3D art for games and animated movies. She began her career studying animation at a German film academy and later worked for movies, such as 2012, The Immortals, and Cloud Atlas.
Course Overview Hi everyone! My name is Carla Heinzel, and welcome to my course, Fundamentals of Facial Rigging in Maya. I am a professor of technical art at Darmstadt University of Applied Sciences in Germany. Facial rigging is the most artistic part in the whole rigging world because you have to more care about the resulting shapes and expressions of the character than about complex mechanics. Nevertheless, it requires far more than only modeling skills because you have to split up facial expressions into detailed facial movements that in their combinations lead to appealing expressions. Rigging of faces is not only about designing shapes but also about designing usability. This course is teaching beginners and intermediate Maya users the basic theory of facial rigging and how to apply this theoretical knowledge to create exactly the facial rig that matches your character's requirements. Some of the major topics that we will cover include designing a facial rig, facial rigging with joints, facial rigging with blend-shapes, and combining both methods. By the end of this course, you will know about the advantages and disadvantages of joints and blend-shapes, as well as the different the approaches on designing flexible facial rigs versus designing easy-to-use rigs so that you can mount, design, and create your own facial rig tailored for your character's needs. Before beginning the course, you should be familiar with basic modeling in Maya, as well as the Maya UI. I hope you will join me on this journey to learn Maya with the Fundamentals of Facial Rigging in May course at Pluralsight.