Maya and Fume FX Dust in Production

Dust hits are a very common effect in VFX. In this course, you will go through different and efficient techniques for creating and rendering all sorts of dust in a production environment. Software required: Maya, FumeFX Plugin, SOuP Plugin.
Course info
Level
Intermediate
Updated
Dec 15, 2016
Duration
1h 25m
Table of contents
Description
Course info
Level
Intermediate
Updated
Dec 15, 2016
Duration
1h 25m
Description

There are many different techniques available to simulate feature quality dust. In this course, Maya and Fume FX Dust in Production, you will simulate all sorts of dust from a car crash in a production shot. First, you will learn how to automate dust emission using the SOuP plugin. Next, you'll learn classic particle and surface emission methods. Finally, you'll learn how to use effectors to automate dust emission in FumeFX, and render it all in Arnold with the most flexibility for compositing. When you're finished with this course, you will have the skills and knowledge of and FX Artist to create feature quality dust simulations in production. Software required: Maya, FumeFX, SouP Plugin.

About the author
About the author

Joel Berg is an FX Artist from Vancouver. He has worked for various VFX companies on blockbuster and Oscar nominated films. Currently, Joel is in Vancouver working for a small studio on video game trailers.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello everyone, my name is Joel Berg, and welcome to my course, Maya and FumeFX Dust in Production. I'm an effects artists, previously from studios such as MPC, Prime Focus, and I'm currently at Icon Creative Studio. Dust is a very common effect in production, there are many ways of going about doing these effects, and it's always useful to know a few different methods for creating any type of effect. In this course, we're going to learn a few different techniques for creating common dust hits. Some of the major topics that we will cover include, automating dust hits with the SOuP plugin, particle and surface emitters, using affectors to automate dust emission, and rendering with RGB lights and passes in Arnold. By the end of this course, you'll know how to utilize these techniques for your own effects, and be more efficient with your workflow. Before beginning this course, you should have a good understanding of Maya, and a basic understanding of FumeFX and Arnold. I hope you'll join me on this journey to learn FumeFX with the Maya and FumeFX Dust and Production course, at Pluralsight.