Expanded Library

Maya and Fume FX Dust in Production

by Joel Berg

Dust hits are a very common effect in VFX. In this course, you will go through different and efficient techniques for creating and rendering all sorts of dust in a production environment. Software required: Maya, FumeFX Plugin, SOuP Plugin.

What you'll learn

There are many different techniques available to simulate feature quality dust. In this course, Maya and Fume FX Dust in Production, you will simulate all sorts of dust from a car crash in a production shot. First, you will learn how to automate dust emission using the SOuP plugin. Next, you'll learn classic particle and surface emission methods. Finally, you'll learn how to use effectors to automate dust emission in FumeFX, and render it all in Arnold with the most flexibility for compositing. When you're finished with this course, you will have the skills and knowledge of and FX Artist to create feature quality dust simulations in production. Software required: Maya, FumeFX, SouP Plugin.

Table of contents

Course Overview
0mins
Installing SOuP Plugin for Maya and Setting up Your Shot
0mins
Creating Dust Hits with the SOuP Plugin
11mins
Creating Dust Using Effectors and Surface Emitters
0mins

About the author

Joel Berg is a VFX Artist working in FX from Vancouver. He has worked for various VFX companies on some Oscar nominated films. Some of his work includes films such as Prometheus, Seventh Son, Sin City 2, The Expendables 3, and many freelance FX. Joel is also an actor and films stock footage. So far, film has taken Joel to some great places around the world. Storytelling is his passion and helps him always strive to learn more on how best to tell it.

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