Course info
December 15, 2016
1h 24m

There are many different techniques available to simulate feature quality dust. In this course, Maya and Fume FX Dust in Production, you will simulate all sorts of dust from a car crash in a production shot. First, you will learn how to automate dust emission using the SOuP plugin. Next, you'll learn classic particle and surface emission methods. Finally, you'll learn how to use effectors to automate dust emission in FumeFX, and render it all in Arnold with the most flexibility for compositing. When you're finished with this course, you will have the skills and knowledge of and FX Artist to create feature quality dust simulations in production. Software required: Maya, FumeFX, SouP Plugin.

About the author
About the author

Joel Berg is an FX Artist from Vancouver. He has worked for various VFX companies on blockbuster and Oscar nominated films. Currently, Joel is in Vancouver working for a small studio on video game trailers.

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More courses by Joel Berg

Hi everyone, my name is Joel Berg and welcome to my course Maya And FumeFX Dust In Production. I am a FX Artist previously from studios such as MPC, Prime Focus, and am currently at Icon Creative Studio.

Dust is a very common effect in production. There are many ways to go about doing these FX, and its always useful to know a few different methods for creating any type of effect.

In this course, we are going to learn a few different techniques for creating common dust hits in production.

Some of the major topics that we will cover include:

  • Automating dust hits with the SouP plugin
  • Particle and Surface emitters
  • Using Effectors to automate dust emission
  • Rendering with RGB lights and passes in Arnold
By the end of this course, you’ll know how to utilize these techniques for your own effects and be more efficient with your workflow. Before beginning the course you should have a good understanding of Maya, and basic understandingof FumeFX, and Arnold.

I hope you’ll join me on this journey to learn FumeFx with the Maya And FumeFX Dust In Production course, at Pluralsight.