Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.
Course info
Rating
Level
Advanced
Updated
January 12, 2017
Duration
4h 0m
Table of contents
Description
Course info
Rating
Level
Advanced
Updated
January 12, 2017
Duration
4h 0m
Description

Learn how to create and bring your characters to life using motion capture in Maya and MotionBuilder 2016. In this course, Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016, you'll create an animated cut-scene for a cinematic in the sci-fi indie game "Gigadisc", currently in production. First, you'll cover how to create an animatic. Next, you'll discover how to prepare your characters poses and props. Finally, you'll explore the benefits of hybrid animation and how to utilize the story mode and animation layers to build a complex action scene. By the end of this course, you'll have a solid understanding of all the steps required to produce an exciting cinematic using mocap and keyframe animation. Required software: Maya 2016 and MotionBuilder 2016.

About the author
About the author

Mark Butler is a veteran producer, character animator, technical director, and motion capture specialist. He has worked on a wide variety of animation projects for games, broadcast, and live events, for clients such as DC Comics, Atari, Warner Bros., Disney and Sony, as well as many independent productions.

More from the author