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Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

by Mark Butler

Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.

What you'll learn

Learn how to create and bring your characters to life using motion capture in Maya and MotionBuilder 2016. In this course, Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016, you'll create an animated cut-scene for a cinematic in the sci-fi indie game "Gigadisc", currently in production. First, you'll cover how to create an animatic. Next, you'll discover how to prepare your characters poses and props. Finally, you'll explore the benefits of hybrid animation and how to utilize the story mode and animation layers to build a complex action scene. By the end of this course, you'll have a solid understanding of all the steps required to produce an exciting cinematic using mocap and keyframe animation. Required software: Maya 2016 and MotionBuilder 2016.

About the author

Mark has over 15 years professional experience animating and creating 3D assets in Maya, MotionBuilder, and other CGI software for real-time broadcast and video games. His focus is on character animation, rigging, and motion capture for body, face, and hands. Mark is a pioneer in real-time live performance animation and avatars, using markerless motion capture as well as wireless inertial body suits and gloves. Mark was a part of the Emmy-award winning animation team on NBC’s “Heroes”, and ... more

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