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Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.

Advanced
4h
(2)

Created by Mark Butler

Last Updated Dec 17, 2022

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  • Course

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.

Advanced
4h
(2)

Created by Mark Butler

Last Updated Dec 17, 2022

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What you'll learn

Learn how to create and bring your characters to life using motion capture in Maya and MotionBuilder 2016. In this course, Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016, you'll create an animated cut-scene for a cinematic in the sci-fi indie game "Gigadisc", currently in production. First, you'll cover how to create an animatic. Next, you'll discover how to prepare your characters poses and props. Finally, you'll explore the benefits of hybrid animation and how to utilize the story mode and animation layers to build a complex action scene. By the end of this course, you'll have a solid understanding of all the steps required to produce an exciting cinematic using mocap and keyframe animation. Required software: Maya 2016 and MotionBuilder 2016.

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016
Advanced
4h
(2)
Table of contents

About the author
Mark Butler - Pluralsight course - Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016
Mark Butler
5 courses 3.5 author rating 38 ratings

Mark Butler is a veteran producer, character animator, technical director, and motion capture specialist. He has worked on a wide variety of animation projects for games, broadcast, and live events, for clients such as DC Comics, Atari, Warner Bros., Disney and Sony, as well as many independent productions.

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