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Maya Modeling Techniques: Werewolves

Learn Polygon and Sub-D modeling techniques and a production workflow for organic modeling in Maya with over six hours of project-based training. Software required: Maya 8.5.

Intermediate
5h 57m
(1)

Created by Justin Marshall

Last Updated Sep 08, 2016

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  • Course

Maya Modeling Techniques: Werewolves

Learn Polygon and Sub-D modeling techniques and a production workflow for organic modeling in Maya with over six hours of project-based training. Software required: Maya 8.5.

Intermediate
5h 57m
(1)

Created by Justin Marshall

Last Updated Sep 08, 2016

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What you'll learn

Learn Polygon and Sub-D modeling techniques and a production workflow for organic modeling in Maya with over six hours of project-based training. Great for intermediate artists. Popular highlights include: Box Modeling Techniques; Strategic Use of Edge Loops and Extruding Faces; Drawing Edges with Split Polygon Tool; Pushing and Pulling Points to Modify Shapes; Symmetrical Modeling; Using Interactive Sculpting to Quickly Create Volume; Extruding and Rerouting Muscle Groups; Reusing Geometry; Adding Resolution Strategically; Maintaining Model Contours; Blocking in Geometry; Adding Detail and Refining Geometry; Using Deformers Shape Geometry; Redirecting Edge Flow; Maintaining Volume. Software required: Maya 8.5.

Maya Modeling Techniques: Werewolves
Intermediate
5h 57m
(1)
Table of contents

About the author
Justin Marshall - Pluralsight course - Maya Modeling Techniques: Werewolves
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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