Maya Modeling Techniques: Werewolves

Learn Polygon and Sub-D modeling techniques and a production workflow for organic modeling in Maya with over six hours of project-based training. Software required: Maya 8.5.
Course info
Level
Intermediate
Updated
Feb 22, 2007
Duration
5h 58m
Table of contents
Introduction and Project Overview
Maya Modeling Techniques: Werewolves
Description
Course info
Level
Intermediate
Updated
Feb 22, 2007
Duration
5h 58m
Description

Learn Polygon and Sub-D modeling techniques and a production workflow for organic modeling in Maya with over six hours of project-based training. Great for intermediate artists. Popular highlights include: Box Modeling Techniques; Strategic Use of Edge Loops and Extruding Faces; Drawing Edges with Split Polygon Tool; Pushing and Pulling Points to Modify Shapes; Symmetrical Modeling; Using Interactive Sculpting to Quickly Create Volume; Extruding and Rerouting Muscle Groups; Reusing Geometry; Adding Resolution Strategically; Maintaining Model Contours; Blocking in Geometry; Adding Detail and Refining Geometry; Using Deformers Shape Geometry; Redirecting Edge Flow; Maintaining Volume. Software required: Maya 8.5.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello and welcome to this Maya modeling techniques training presented by digital tutors. My name's Justin and I'll be your instructor for the next several hours, guiding you through the process of building out where Wolf in Maya, using just a few of Maya's polygon modeling tools and some simple techniques, will turn some very basic geometry into a complex organic creature. We'll also learn a little about basic anatomy and apply those principles to her model, giving a geometry that you'll be able to deformed for animation or taking your favorite sculpting program to finish detailing. We'll look at some of the polygon modeling tools you can use, including insert edge, loot, extrude and split polygon toe. Add resolution, the sculpt tool to interactively shake the model and using mirroring for symmetrical modeling. Some of the techniques will cover include box modeling to create complex shapes from basic geometry, extruding and rerouting geometry to create muscle groups that integrate into the body and pulling points to maintain the contour of the model. And once we've completed the where wolf, you'll have the knowledge you need to construct your own unique creature from start to finish. With that, let's begin by taking a look at it, finished werewolf and talk a little bit more about some of the techniques were going to use.