Maya Modeling Techniques: Werewolves

Learn Polygon and Sub-D modeling techniques and a production workflow for organic modeling in Maya with over six hours of project-based training. Software required: Maya 8.5.
Course info
Level
Intermediate
Updated
Feb 22, 2007
Duration
5h 57m
Table of contents
Introduction and Project Overview
Maya Modeling Techniques: Werewolves
Description
Course info
Level
Intermediate
Updated
Feb 22, 2007
Duration
5h 57m
Description

Learn Polygon and Sub-D modeling techniques and a production workflow for organic modeling in Maya with over six hours of project-based training. Great for intermediate artists. Popular highlights include: Box Modeling Techniques; Strategic Use of Edge Loops and Extruding Faces; Drawing Edges with Split Polygon Tool; Pushing and Pulling Points to Modify Shapes; Symmetrical Modeling; Using Interactive Sculpting to Quickly Create Volume; Extruding and Rerouting Muscle Groups; Reusing Geometry; Adding Resolution Strategically; Maintaining Model Contours; Blocking in Geometry; Adding Detail and Refining Geometry; Using Deformers Shape Geometry; Redirecting Edge Flow; Maintaining Volume. Software required: Maya 8.5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
Game Character Sculpting in ZBrush
Beginner
4h 37m
Feb 16, 2018
Maya 2018 Fundamentals
Beginner
11h 22m
Feb 7, 2018
More courses by Justin Marshall