Maya's nParticle System is a very powerful and easy to use simulation system that can be used for countless different effects. This course will introduce users to the basic functions and tools found within the nParticles toolset. Software required: Autodesk Maya 2017.
The nParticle System is an easy to use simulation system that can prove to be a very valuable asset to you. This course, Maya nParticle Fundamentals, will introduce you to the basic functions and tools you'll find when working within the nParticles toolset. First, you'll learn about working with Emitters, Particle Nodes, Fields, Colliders, and the Nucleus Solver. Next, you'll explore multiple particle types including point, ball, cloud, and water particles. Multiple rendering methods will be discussed including using Arnold and the Maya Hardware Renderer. Finally, after the basics have been covered, you will produce a project to showcase everything you've learned about the nParticle pipeline. By the end of this course, you'll know how to use Maya's nParticle System to create a huge variety of simulations. Software required: Autodesk Maya 2017.
Course Overview Hi everyone, my name is Peter Gend, and welcome to my course Maya nParticle Fundamentals. I'm a CGI Artist and Educator at several colleges and universities in the greater Los Angeles area. Maya's nParticle system is a very powerful and easy-to-use simulation system that can be used for countless different effects. Particles are great for effects that feature elements such as sand, debris, dust, snow, rain, ash, smoke, and even all kinds of magical and energy-based effects. This course will introduce you to all the basic functions and tools found within the nParticle toolset. After the basics have been covered, we'll produce a project to showcase the nParticle pipeline from beginning to end. Specifically, we'll take a look at creating the popular effect of energy emanating from a character's hand, and then the character will fire that energy forward. Some of the major topics that we will cover will include working with emitters, particle nodes, fields, colliders, goals, and working with a nucleus solver. We'll also go over multiple particle types, including point, ball, cloud, and water particles. We'll also take a look at multiple rendering methods, including using the Maya software renderer, the Maya hardware renderer, and especially using the new Arnold renderer in Maya 2017. We'll even take a look at some advanced features, such as scripting. By the end of this course, you'll know how to use Maya's nParticle system to create a huge variety of simulations. Before beginning the course, you should have a basic knowledge of Maya; however, prior knowledge of dynamics are not required. I hope you'll join me on this journey to learn about this amazing particle simulation system with the Maya nParticles Fundamentals course here at Pluralsight.