Want to learn how to tell a compelling story with your animation? This course is for you. You'll learn beginner rigging and animation skills in order to plan and animate the solution to the "X Marks the Spot" problem. Software required: Maya 2016.
Storytelling is an essential part of the animation process, as it informs your artwork and excites the audience. This course, Planning and Executing a Complete Animation in Maya, will teach you animation and storytelling skills as you solve the "X Marks the Spot" problem. Throughout the course, you will take a scene with an "X" arbitrarily located somewhere in the scene and, in a short amount of time, move the main character, "Arty: the walking ball" to the X in a compelling manner. You will also deal with three phases of storytelling: beginning (build-up), middle (climax) and ending (resolution). As well, you will create a character and an environment that will allow them to tell that story as effectively as possible, and in the process, begin to learn that, as an independent animation storyteller, you have the benefit of controlling all aspects of your character and environment to tell your stories. By the end of this course, you will have improved your rigging and animation skills as well as learned how to create a captivating story for your audience. Software required: Maya 2016.
Eric Kunzendorf has been teaching computer graphics and animation at the college level for the last two decades at such varied institutions as Jacksonville University, the New Hampshire Institute of Art, the Atlanta College of Art, and the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in Art history from Columbia University and a Masters of Fine Arts in Drawing and Painting from the University of Georgia.
Course Overview Hello everyone. My name is Eric Kunzendorf and welcome to my course Planning and Executing a Basic Animation in Maya. I'm an associate professor of animation at Jacksonville University, and in this course we're going to rig several different versions of an articulated ball with legs. Plan an animation with our character and animate a solution to the X marks the spot animation problem in only seven seconds. Actually, that's how long the animation will run. Creating the animation will take longer. In this course, we'll cover rigging three different versions of a character using the same rig, binding and deforming those three different versions for animation, framing the idea behind our story and laying out the animation, animating the story using a pose to pose methodology within a strict seven second time limit, and rendering the animation using an animated camera. By the end of this course, you'll have some new ideas involving telling compelling stories with simple characters, coupled with the technical knowledge to help you create the animation. Before beginning this course, it is helpful to have a basic familiarity with the Autodesk Maya interface, and a basic understanding of joint deformation, and rigging is also helpful, but it's not necessary. I hope you'll join me on this journey to learn rigging and animation with, of course, planning and executing a basic animation in Maya at Pluralsight.