Maya Rendering Nodes Reference Library: 2D Textures

In this series of lessons, we will take an in-depth look at each of Maya's 2D texture nodes topics include importing images and image sequences using the file node, understanding the attributes found in the fractal texture node, creating animated textures using the movie node, and much more. Software required: Maya 8.0 and higher (project files created using Maya 2010).
Course info
Level
Advanced
Updated
Dec 17, 2009
Duration
1h 21m
Table of contents
Description
Course info
Level
Advanced
Updated
Dec 17, 2009
Duration
1h 21m
Description

In this series of lessons, we will take an in-depth look at each of Maya's 2D texture nodes topics include importing images and image sequences using the file node, understanding the attributes found in the fractal texture node, creating animated textures using the movie node, and much more. Software required: Maya 8.0 and higher (project files created using Maya 2010).

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Bulge Node
[Autogenerated] in this lesson will explore the bulge to D texture ____. All right, so to start with, I have just a very simple scene set up. We have just a simple polygon plane and assigned to this. I already have a blend material. So let's go ahead and take a look at the Bulge to D texture. That's the very top one on the list. So let's go ahead and drop this in. Now. The bulge is actually something that is very good for creating bulging type effects. When it comes to either bumping or displacement type features, you can see that the shading that we get in this bulge node we have sort of these darker areas that around the outside of each one of these little squares and then as it kind of progresses toward the inner part, you can see that it gets much brighter. So this kind of information will create a raised effect. Once we place this as you are a bump or a displacement, Matt. So to illustrate this, just middle quick, connect this and as the bump map, and we can see this here on the bling material now. So since this is already connected to our plane. We press the six key on our keyboard. We can actually switches to a text review now. At the moment, it doesn't really look like it's doing anything. So let's switch this to, ah, high quality view. And if your graphics card supports that, we can actually see the bump directly within the view port. So if we take a look at the actual bulge attributes, there's really very few to be found. Really, although we have control over is the actual with of each one of these little space between the raised areas. So the you with will control the actual vertical with between each one of these, you can see as we start to increase it. We get more space between each one of these panels so we can start to create a little bit more of a, uh, spaced out effective between them. We could also do the same for the opposite direction so we can start to make these little bulged areas much tighter and much more concentrated. Or we could start to significantly decreases to where there's pretty much no gap between each of these little panels that we can start to get something that is maybe a little bit more like a raised fabric where we actually have some stitching and threads that would run through here. And then we have these little bulging areas between eso really as faras the attributes that are found on this bulge. No, that's really about it. Now, as far as controlling the number of bulges that we get that could be done within the place to D texture node that's connected to this bulge. No, we won't go too far into this If we If you want to learn more about this place to D texture note, you can actually refer to our lesson that river that deals specifically with that. But if we were to go down to the repeat, you and repeat V, you can see that we can start to adjust the number of bulges we would get either horizontally or vertically with this note. Right? So that's a look at the bulge, texture and some of the effects we can start to get with that