Maya Rendering Nodes Reference Library: 3D Textures

In this series of lessons, we'll be taking a detailed look at each of Maya's Hypershade rendering nodes. Software required: Maya 8.0 and higher (project files created using Maya 2010.)
Course info
Level
Advanced
Updated
Nov 12, 2009
Duration
1h 18m
Table of contents
Description
Course info
Level
Advanced
Updated
Nov 12, 2009
Duration
1h 18m
Description

In this series of lessons, we'll be taking a detailed look at each of Maya's Hypershade rendering nodes. Each video in this course is a self-contained lesson centering on one of Maya's Hypershade nodes. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we'll discuss all of the attributes found in each of Maya's material types, we'll take a detailed look at each of Maya's 2d and 3d texture types, we'll explore the various general utility and color utility nodes found in Maya as well as many more of the nearly 100 maya rendering nodes found in the hypershade. Software required: Maya 8.0 and higher (project files created using Maya 2010.)

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Chris with digital tutors and Adobe Authorized training partner in this series of lessons will learn how to use the great new features. An aftereffect CS 5.5 to speed up our projects and unleash a new level of control will begin this project by looking at the new vibrance and black and white effects, which allow US creative controls Well. Then, look at the new camera lens blur effect and three D camera depth of field blur features, which are vastly improved and allow for natural Boca and depth blurs. Then we'll learn how to quickly do repetitive placement tasks using the Align panel. Then we'll learn how to use the new three D light fall of features to create more realistic lighting. Then we'll take some time examined. A new warp stabilizer effect, which stabilises footage quickly and cleanly in a matter of clicks, finally will examine the new stereoscopic three D camera rig and how we can use it with our three D projects for a quick stereo experience. This series of lessons will illustrate how we can use thes new features of aftereffects CS 5.5 to create new looks and speed of the work flows in our own projects. So with that, let's go ahead and get started